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-rw-r--r--src/crepe/system/CollisionSystem.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 402ba64..a369ee9 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -16,10 +16,11 @@ public:
CollisionSystem();
void update();
private:
- bool check_collisions(const std::vector<Collider*>& colliders1, const std::vector<Collider*>& colliders2);
+ void check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) ;
bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
- bool check_box_circle_collision(const BoxCollider& box, const CircleCollider& circle);
- bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2);
+ bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
+ bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
+ Vector2 current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody);
};
} // namespace crepe