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-rw-r--r--src/crepe/system/CollisionSystem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 30340b5..b7808f1 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -74,7 +74,7 @@ private:
/**
* \brief A structure to store the collision data of a single collider.
*
- * This structure all components and id that are for needed within this system when calculating or handeling collisions.
+ * This structure all components and id that are for needed within this system when calculating or handling collisions.
* The transform and rigidbody are mostly needed for location and rotation.
* In rigidbody additional info is written about what the body of the object is,
* and how it should respond on a collision.
@@ -160,7 +160,7 @@ private:
/**
* \brief Calls both collision script
*
- * Calls both collision script to let user add additonal handeling or handle full collision.
+ * Calls both collision script to let user add additonal handling or handle full collision.
*
* \param info Collision information containing data about both colliders.
*/
@@ -218,7 +218,7 @@ private:
* \param other_rigidbody Rigidbody of second collider
* \param this_metadata Rigidbody of first object
* \param other_metadata Rigidbody of second object
- * \return Returns true if there is at least one comparision found.
+ * \return Returns true if there is at least one comparison found.
*/
bool should_collide(const CollisionInternal & self, const CollisionInternal & other) const; //done