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-rw-r--r--src/crepe/system/CollisionSystem.h61
1 files changed, 7 insertions, 54 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index a695e61..7792e50 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -123,58 +123,11 @@ private:
* \param data1 Collision data for the first collider.
* \param data2 Collision data for the second collider.
*/
- CollisionInfo get_collision_info(const CollisionInternal & this_data, const CollisionInternal & other_data,const CollisionInternalType & type,const vec2 & resolution,const CollisionSystem::Direction & resolution_direction) const; //done
+ CollisionInfo get_collision_info(const CollisionInternal & this_data, const CollisionInternal & other_data) const; //done
- /**
- * \brief Resolves collision between two colliders and calculates the movement required.
- *
- * Determines the displacement and direction needed to separate colliders based on their types.
- *
- * \param data1 Collision data for the first collider.
- * \param data2 Collision data for the second collider.
- * \param type The type of collider pair.
- * \return A pair containing the resolution vector and direction for the first collider.
- */
- std::pair<vec2, Direction> get_collision_resolution(const CollisionInternal & data1,const CollisionInternal & data2, const CollisionInternalType & type) const; //done
-
- /**
- * \brief Calculates the resolution vector for two BoxColliders.
- *
- * Computes the displacement required to separate two overlapping BoxColliders.
- *
- * \param box_collider1 The first BoxCollider.
- * \param box_collider2 The second BoxCollider.
- * \param position1 The position of the first BoxCollider.
- * \param position2 The position of the second BoxCollider.
- * \return The resolution vector for the collision.
- */
- vec2 get_box_box_resolution(const BoxColliderInternal & self, const BoxColliderInternal & other) const; //done
- /**
- * \brief Calculates the resolution vector for two CircleCollider.
- *
- * Computes the displacement required to separate two overlapping CircleCollider.
- *
- * \param circle_collider1 The first CircleCollider.
- * \param circle_collider2 The second CircleCollider.
- * \param final_position1 The position of the first CircleCollider.
- * \param final_position2 The position of the second CircleCollider.
- * \return The resolution vector for the collision.
- */
- vec2 get_circle_circle_resolution(const CircleColliderInternal & self, const CircleColliderInternal & other) const; //done
+ Direction resolution_correction(vec2 & resolution,const Rigidbody::Data & rigidbody);
- /**
- * \brief Calculates the resolution vector for two CircleCollider.
- *
- * Computes the displacement required to separate two overlapping CircleCollider.
- *
- * \param circle_collider The first CircleCollider.
- * \param box_collider The second CircleCollider.
- * \param circle_position The position of the CircleCollider.
- * \param box_position The position of the BoxCollider.
- * \return The resolution vector for the collision.
- */
- vec2 get_circle_box_resolution(const CircleColliderInternal & circle, const BoxColliderInternal & box) const; //done
/**
* \brief Determines the appropriate collision handler for a collision.
@@ -222,7 +175,7 @@ private:
* \return A list of collision pairs with their associated data.
*/
std::vector<std::pair<CollisionInternal, CollisionInternal>>
- gather_collisions(const std::vector<CollisionInternal> & colliders) const; //done
+ gather_collisions(std::vector<CollisionInternal> & colliders); //done
/**
* \brief Checks if the settings allow collision
@@ -249,7 +202,7 @@ private:
* \param type The type of collider pair.
* \return True if a collision is detected, otherwise false.
*/
- bool get_collision(const CollisionInternal & first_info, const CollisionInternal & second_info, const CollisionInternalType & type) const;
+ bool detect_collision(CollisionInternal & first_info, CollisionInternal & second_info, const CollisionInternalType & type);
/**
* \brief Detects collisions between two BoxColliders.
@@ -262,7 +215,7 @@ private:
* \param rigidbody2 Rigidbody of the second object.
* \return True if a collision is detected, otherwise false.
*/
- bool get_box_box_collision(const BoxColliderInternal & box1, const BoxColliderInternal & box2) const;
+ vec2 get_box_box_detection(const BoxColliderInternal & box1, const BoxColliderInternal & box2) const;
/**
* \brief Check collision for box on circle collider
@@ -275,7 +228,7 @@ private:
* \param rigidbody2 Rigidbody of the second object.
* \return True if a collision is detected, otherwise false.
*/
- bool get_box_circle_collision(const BoxColliderInternal & box1, const CircleColliderInternal & circle2) const;
+ vec2 get_box_circle_detection(const BoxColliderInternal & box1, const CircleColliderInternal & circle2) const;
/**
* \brief Check collision for circle on circle collider
@@ -290,7 +243,7 @@ private:
*
* \return status of collision
*/
- bool get_circle_circle_collision(const CircleColliderInternal & circle1, const CircleColliderInternal & circle2) const;
+ vec2 get_circle_circle_detection(const CircleColliderInternal & circle1, const CircleColliderInternal & circle2) const;
};
/**