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-rw-r--r--src/crepe/system/CollisionSystem.h37
1 files changed, 22 insertions, 15 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index a31ac48..cfa599e 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -5,6 +5,7 @@
#include "api/Transform.h"
#include "api/BoxCollider.h"
#include "api/CircleCollider.h"
+#include "api/Vector2.h"
#include <tuple>
#include <vector>
#include <variant>
@@ -19,29 +20,35 @@ private:
struct CollidedInfoStor {
//! Store either BoxCollider or CircleCollider
collider_stor collider;
- Transform transform;
- Rigidbody rigidbody; // Rigidbody data
+ Transform& transform;
+ Rigidbody& rigidbody; // Rigidbody data
};
public:
- CollisionSystem();
- void update();
-private:
- void call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2);
- std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
- bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
- bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
- bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
- Vector2 current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody);
-public:
struct ColliderInfo {
- Collider collider;
- Transform transform;
- Rigidbody rigidbody;
+ const Collider& collider;
+ Transform& transform;
+ Rigidbody& rigidbody;
};
struct CollisionInfo{
ColliderInfo first;
ColliderInfo second;
+ Vector2 move_back_value;
};
+public:
+ CollisionSystem();
+ void update();
+private: //handling
+ void call_collision_handler(CollidedInfoStor& data1,CollidedInfoStor& data2);
+ void static_collision_handler(CollisionInfo& info);
+private: //detection
+
+ std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
+ bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
+ bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
+ bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
+ Vector2 current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody);
+
+
};
} // namespace crepe