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-rw-r--r--src/crepe/system/CollisionSystem.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 9e9096c..7fb8b45 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -37,7 +37,10 @@ private:
/**
* \brief A structure to store the collision data of a single collider.
*
- * This structure stores the collider type, its associated transform, and its rigidbody.
+ * This structure all components and id that are for needed within this system when calculating or handeling collisions.
+ * The transform and rigidbody are mostly needed for location and rotation.
+ * In rigidbody additional info is written about what the body of the object is,
+ * and how it should respond on a collision.
*/
struct CollisionInternal {
game_object_id_t id = 0;