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-rw-r--r--src/crepe/system/CollisionSystem.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index b978dbb..6216af9 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -184,7 +184,7 @@ private:
vec2 get_circle_box_resolution(const CircleCollider & circle_collider,
const BoxCollider & box_collider,
const vec2 & circle_position,
- const vec2 & box_position,bool inverse) const;
+ const vec2 & box_position) const;
/**
* \brief Determines the appropriate collision handler for a collision.
@@ -219,14 +219,14 @@ private:
/**
* \brief Checks if two collision layers have at least one common layer.
*
- * This function checks if there is any overlapping layer between the two input
- * collision layer vectors. It compares each layer from the first vector to see
- * if it exists in the second vector. If at least one common layer is found,
+ * This function checks if there is any overlapping layer between the two inputs.
+ * It compares each layer from the first input to see
+ * if it exists in the second input. If at least one common layer is found,
* the function returns true, indicating that the two colliders share a common
* collision layer.
*
- * \param layers1 A vector of collision layers for the first collider.
- * \param layers2 A vector of collision layers for the second collider.
+ * \param layers1 all collision layers for the first collider.
+ * \param layers2 all collision layers for the second collider.
* \return Returns true if there is at least one common layer, false otherwise.
*/