diff options
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index f61a1dd..6f2c39d 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -5,7 +5,6 @@ #include <utility> #include <variant> #include <optional> -#include <tuple> #include "api/Event.h" #include "api/EventManager.h" @@ -61,18 +60,22 @@ void CollisionSystem::collision_handler_request(CollidedInfoStor& data1,Collided case ColliderStorType::BOX_BOX:{ collider1 = std::get<std::reference_wrapper<BoxCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<BoxCollider>>(data2.collider); + break; } case ColliderStorType::BOX_CIRCLE:{ collider1 = std::get<std::reference_wrapper<BoxCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<CircleCollider>>(data2.collider); + break; } case ColliderStorType::CIRCLE_BOX:{ collider1 = std::get<std::reference_wrapper<CircleCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<BoxCollider>>(data2.collider); + break; } case ColliderStorType::CIRCLE_CIRCLE:{ collider1 = std::get<std::reference_wrapper<CircleCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<CircleCollider>>(data2.collider); + break; } } @@ -233,17 +236,17 @@ std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::Collide std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collisions_ret; for (size_t i = 0; i < colliders.size(); ++i) { std::visit([&](auto& inner_collider_ref) { - if (inner_collider_ref.get().active) return; + if (!inner_collider_ref.get().active) return; auto inner_components = get_active_transform_and_rigidbody(inner_collider_ref.get().game_object_id); - if (inner_components) return; + if (!inner_components) return; for (size_t j = i + 1; j < colliders.size(); ++j) { std::visit([&](auto& outer_collider_ref) { - if (outer_collider_ref.get().active) return; + if (!outer_collider_ref.get().active) return; if (inner_collider_ref.get().game_object_id == outer_collider_ref.get().game_object_id) return; - auto outer_components = get_active_transform_and_rigidbody(inner_collider_ref.get().game_object_id); - if (outer_components) return; + auto outer_components = get_active_transform_and_rigidbody(outer_collider_ref.get().game_object_id); + if (!outer_components) return; ColliderStorType type = check_collider_type(colliders[i],colliders[j]); - check_collision(colliders[i],*inner_components,colliders[j],*outer_components,type); + if(!check_collision(colliders[i],*inner_components,colliders[j],*outer_components,type)) return; collisions_ret.emplace_back( CollidedInfoStor{colliders[i], inner_components->first.get(), inner_components->second.get()}, CollidedInfoStor{colliders[j], outer_components->first.get(), outer_components->second.get()} @@ -295,11 +298,12 @@ bool CollisionSystem::check_collision(const collider_stor& collider1,std::pair<s return check_circle_circle_collision(circle_collider1,circle_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); } case ColliderStorType::CIRCLE_BOX: { - const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider1); - const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider2); + const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider1); + const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider2); return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); } } + return false; } @@ -316,10 +320,10 @@ bool CollisionSystem::check_box_box_collision(const BoxCollider& box1, const Box float half_height2 = box2.height / 2.0; // Check if the boxes overlap along the X and Y axes - return !(final_position1.x + half_width1 <= final_position2.x - half_width2 || // box1 is left of box2 - final_position1.x - half_width1 >= final_position2.x + half_width2 || // box1 is right of box2 - final_position1.y + half_height1 <= final_position2.y - half_height2 || // box1 is above box2 - final_position1.y - half_height1 >= final_position2.y + half_height2); // box1 is below box2 + return (final_position1.x + half_width1 > final_position2.x - half_width2 && // not left + final_position1.x - half_width1 < final_position2.x + half_width2 && // not right + final_position1.y + half_height1 > final_position2.y - half_height2 && // not above + final_position1.y - half_height1 < final_position2.y + half_height2); // not below } bool CollisionSystem::check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2) { |