diff options
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 0bceac7..e4396b9 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -168,7 +168,7 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern // Get resolution vector from box-box collision detection resolution = this->get_box_box_detection(BOX1, BOX2); // If no collision (NaN values), return false - if(resolution.is_nan()) return false; + if (resolution.is_nan()) return false; break; } case CollisionInternalType::BOX_CIRCLE: { @@ -184,7 +184,7 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern // Get resolution vector from box-circle collision detection resolution = this->get_box_circle_detection(BOX1, CIRCLE2); // If no collision (NaN values), return false - if(resolution.is_nan()) return false; + if (resolution.is_nan()) return false; // Invert the resolution vector for proper collision response resolution = -resolution; break; @@ -202,7 +202,7 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern // Get resolution vector from circle-circle collision detection resolution = this->get_circle_circle_detection(CIRCLE1, CIRCLE2); // If no collision (NaN values), return false - if(resolution.is_nan()) return false; + if (resolution.is_nan()) return false; break; } case CollisionInternalType::CIRCLE_BOX: { @@ -218,7 +218,7 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern // Get resolution vector from box-circle collision detection (order swapped) resolution = this->get_box_circle_detection(BOX2, CIRCLE1); // If no collision (NaN values), return false - if(resolution.is_nan()) return false; + if (resolution.is_nan()) return false; break; } case CollisionInternalType::NONE: @@ -239,7 +239,8 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern return true; } -vec2 CollisionSystem::get_box_box_detection(const BoxColliderInternal & box1, const BoxColliderInternal & box2) const { +vec2 CollisionSystem::get_box_box_detection(const BoxColliderInternal & box1, + const BoxColliderInternal & box2) const { vec2 resolution{NAN, NAN}; // Get current positions of colliders vec2 pos1 = AbsolutePosition::get_position(box1.transform, box1.collider.offset); @@ -370,7 +371,8 @@ vec2 CollisionSystem::get_circle_circle_detection( return resolution; } // No collision - return vec2{NAN, NAN};; + return vec2{NAN, NAN}; + ; } CollisionSystem::Direction |