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path: root/src/crepe/system/CollisionSystem.cpp
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-rw-r--r--src/crepe/system/CollisionSystem.cpp28
1 files changed, 22 insertions, 6 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index ac35026..56f07cc 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -1,11 +1,12 @@
#include <cmath>
#include <algorithm>
#include <cstddef>
-#include <tuple>
#include <utility>
#include <variant>
#include "CollisionSystem.h"
+#include "../api/Event.h"
+#include "../api/EventManager.h"
#include "../ComponentManager.h"
#include "../api/BoxCollider.h"
@@ -38,19 +39,24 @@ void CollisionSystem::update() {
}
void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2){
-
+ const Collider* collider1 = nullptr;
+ const Collider* collider2 = nullptr;
// Check collision type and get values for handler
game_object_id_t first = 0,second = 0;
if (std::holds_alternative<BoxCollider>(data1.collider)) {
if (std::holds_alternative<BoxCollider>(data2.collider)) {
const BoxCollider& box_collider1 = std::get<BoxCollider>(data1.collider);
const BoxCollider& box_collider2 = std::get<BoxCollider>(data2.collider);
+ collider1 = &box_collider1;
+ collider2 = &box_collider2;
first = box_collider1.game_object_id;
second = box_collider2.game_object_id;
}
else {
const BoxCollider& box_collider = std::get<BoxCollider>(data1.collider);
const CircleCollider& circle_collider = std::get<CircleCollider>(data2.collider);
+ collider1 = &box_collider;
+ collider2 = &circle_collider;
first = box_collider.game_object_id;
second = circle_collider.game_object_id;
}
@@ -59,12 +65,16 @@ void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const
if (std::holds_alternative<CircleCollider>(data2.collider)) {
const CircleCollider& circle_collider1 = std::get<CircleCollider>(data1.collider);
const CircleCollider& circle_collider2 = std::get<CircleCollider>(data2.collider);
+ collider1 = &circle_collider1;
+ collider2 = &circle_collider2;
first = circle_collider1.game_object_id;
second = circle_collider2.game_object_id;
}
else {
const CircleCollider& circle_collider = std::get<CircleCollider>(data1.collider);
const BoxCollider& box_collider = std::get<BoxCollider>(data2.collider);
+ collider1 = &circle_collider;
+ collider2 = &box_collider;
first = circle_collider.game_object_id;
second = box_collider.game_object_id;
}
@@ -74,10 +84,16 @@ void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const
if(data1.rigidbody.data.body_type != Rigidbody::BodyType::STATIC)
{
// If second body is static move back
- if(data2.rigidbody.data.body_type == Rigidbody::BodyType::STATIC) return;
- //call static handler (is bounce true?)
-
- // call script handler
+ if(data2.rigidbody.data.body_type == Rigidbody::BodyType::STATIC){
+ //call static handler (is bounce true?)
+ };
+
+ crepe::CollisionSystem::CollisionInfo collision_info{
+ { *collider1, data1.transform, data1.rigidbody },
+ { *collider2, data2.transform, data2.rigidbody }
+ };
+ CollisionEvent data(collision_info);
+ EventManager::get_instance().trigger_event<CollisionEvent>(data, 0);
}
}