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Diffstat (limited to 'src/crepe/system/AudioSystem.cpp')
-rw-r--r--src/crepe/system/AudioSystem.cpp44
1 files changed, 19 insertions, 25 deletions
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index 26913c0..c1cde8b 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -16,56 +16,50 @@ void AudioSystem::update() {
for (AudioSource & component : components) {
Sound & resource = resource_manager.get<Sound>(component.source);
- if (component.private_data.empty()) {
- auto & data = component.private_data.set<ComponentPrivate>();
- this->update_last(component, data);
- data.last_active = false;
- }
- auto & data = component.private_data.get<ComponentPrivate>();
-
- this->diff_update(component, data, resource);
+ this->diff_update(component, resource);
- this->update_last(component, data);
+ this->update_last(component);
}
}
-void AudioSystem::diff_update(AudioSource & component, ComponentPrivate & data,
- Sound & resource) {
+void AudioSystem::diff_update(AudioSource & component, Sound & resource) {
SoundContext & context = this->get_context();
- if (component.active != data.last_active) {
+ if (component.active != component.last_active) {
if (component.active) {
component.oneshot_play = component.play_on_awake;
} else {
- context.stop(data.handle);
+ context.stop(component.voice);
return;
}
}
if (!component.active) return;
if (component.oneshot_play) {
- data.handle = context.play(resource);
+ component.voice = context.play(resource);
component.oneshot_play = false;
}
if (component.oneshot_stop) {
- context.stop(data.handle);
+ context.stop(component.voice);
component.oneshot_stop = false;
}
- if (component.volume != data.last_volume) {
- context.set_volume(data.handle, component.volume);
+ if (component.volume != component.last_volume) {
+ context.set_volume(component.voice, component.volume);
}
- if (component.loop != data.last_loop) {
- context.set_loop(data.handle, component.loop);
+ if (component.loop != component.last_loop) {
+ context.set_loop(component.voice, component.loop);
}
}
-void AudioSystem::update_last(const AudioSource & component, ComponentPrivate & data) {
- data.last_active = component.active;
- data.last_loop = component.loop;
- data.last_volume = component.volume;
+void AudioSystem::update_last(AudioSource & component) {
+ component.last_active = component.active;
+ component.last_loop = component.loop;
+ component.last_volume = component.volume;
}
SoundContext & AudioSystem::get_context() {
- if (this->context.empty()) this->context.set<SoundContext>();
- return this->context.get<SoundContext>();
+ if (this->context == nullptr)
+ this->context = make_unique<SoundContext>();
+ return *this->context.get();
}
+