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-rw-r--r--src/crepe/system/AnimatorSystem.h20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 969e9d1..56cc7b3 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -17,28 +17,16 @@ namespace crepe {
class AnimatorSystem : public System {
public:
- /**
- * \brief Retrieves the singleton instance of the AnimatorSystem.
- *
- * \return A reference to the single instance of the AnimatorSystem.
- *
- * This method ensures that there is only one instance of the AnimatorSystem, following the
- * singleton design pattern. It can be used to access the system globally.
- */
- static AnimatorSystem & get_instance();
-
+ using System::System;
/**
* \brief Updates the Animator components.
*
* This method is called periodically (likely every frame) to update the state of all
- * Animator components, moving the animations forward and managing their behavior (e.g., looping).
+ * Animator components, moving the animations forward and managing their behavior (e.g.,
+ * looping).
*/
void update() override;
-
-private:
- // private because singleton
- AnimatorSystem(); // dbg_trace
- ~AnimatorSystem(); // dbg_trace
+ // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe