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-rw-r--r--src/crepe/system/AnimatorSystem.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
new file mode 100644
index 0000000..e5ab2fa
--- /dev/null
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -0,0 +1,40 @@
+#include "../api/Animator.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/LoopTimerManager.h"
+#include <chrono>
+
+#include "AnimatorSystem.h"
+
+using namespace crepe;
+using namespace std::chrono;
+
+void AnimatorSystem::frame_update() {
+ ComponentManager & mgr = this->mediator.component_manager;
+ LoopTimerManager & timer = this->mediator.loop_timer;
+ RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
+
+ float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
+
+ for (Animator & a : animations) {
+ if (!a.active) continue;
+ if (a.data.fps == 0) continue;
+
+ Animator::Data & ctx = a.data;
+ float frame_duration = 1.0f / ctx.fps;
+
+ int last_frame = ctx.row;
+
+ int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
+ int total_frames = cycle_end - ctx.cycle_start;
+
+ int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
+
+ ctx.row = ctx.cycle_start + curr_frame;
+ a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
+ a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
+
+ if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
+ a.active = false;
+ }
+ }
+}