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Diffstat (limited to 'src/crepe/system/AnimatorSystem.cpp')
-rw-r--r--src/crepe/system/AnimatorSystem.cpp27
1 files changed, 21 insertions, 6 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 8bb6465..9aede7f 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,4 +1,4 @@
-#include <cstdint>
+
#include "../api/Animator.h"
#include "../facade/SDLContext.h"
@@ -13,12 +13,27 @@ void AnimatorSystem::update() {
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- uint64_t tick = SDLContext::get_instance().get_ticks();
+ double elapsed_time = this->timer.get_current_time();
+
for (Animator & a : animations) {
if (!a.active) continue;
- // (10 frames per second)
- a.curr_row = (tick / 100) % a.row;
- a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col;
- a.spritesheet.mask = a.spritesheet.mask;
+
+ Animator::Data & ctx = a.data;
+ double frame_duration = 1.0f / ctx.fps;
+
+ int last_frame = ctx.curr_row;
+
+ int cycle_end = (ctx.cycle_end == -1) ? a.row : ctx.cycle_end;
+ int total_frames = cycle_end - ctx.cycle_start;
+
+ int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
+
+ ctx.curr_row = ctx.cycle_start + curr_frame;
+ a.spritesheet.mask.x = ctx.curr_row * a.spritesheet.mask.w;
+ a.spritesheet.mask.y = (ctx.curr_col * a.spritesheet.mask.h);
+
+ if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
+ a.active = false;
+ }
}
}