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path: root/src/crepe/system/AnimatorSystem.cpp
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-rw-r--r--src/crepe/system/AnimatorSystem.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index cdeac57..57ee6e2 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -15,10 +15,10 @@ void AnimatorSystem::update() {
uint64_t tick = SDLContext::get_instance().get_ticks();
for (Animator & a : animations) {
- if (a.active) {
- a.curr_row = (tick / 100) % a.row;
- a.animator_rect.x = (a.curr_row * a.animator_rect.w) + a.curr_col;
- a.spritesheet.sprite_rect = a.animator_rect;
- }
+ if (!a.active) continue;
+ // (10 frames per second)
+ a.curr_row = (tick / 100) % a.row;
+ a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col;
+ a.spritesheet.mask = a.spritesheet.mask;
}
}