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Diffstat (limited to 'src/crepe/system/AISystem.h')
-rw-r--r-- | src/crepe/system/AISystem.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/crepe/system/AISystem.h b/src/crepe/system/AISystem.h new file mode 100644 index 0000000..670d20d --- /dev/null +++ b/src/crepe/system/AISystem.h @@ -0,0 +1,70 @@ +#pragma once + +#include "api/AI.h" + +#include "System.h" +#include "types.h" + +namespace crepe { + +/** + * \brief The AISystem is used to control the movement of entities using AI. + * + * The AISystem is used to control the movement of entities using AI. The AISystem can be used to + * implement different behaviors such as seeking, fleeing, arriving, and path following. + */ +class AISystem : public System { +public: + using System::System; + + //! Update the AI system + void update() override; + +private: + /** + * \brief Calculate the total force to apply to the entity + * + * \param ai The AI component + */ + vec2 calculate(AI & ai); + /** + * \brief Accumulate the force to apply to the entity + * + * \param ai The AI component + * \param running_total The running total of the force + * \param force_to_add The force to add + * \return true if the force was added, false otherwise + */ + bool accumulate_force(AI & ai, vec2 & running_total, vec2 force_to_add); + + /** + * \brief Calculate the seek force + * + * \param ai The AI component + * \return The seek force + */ + vec2 seek(const AI & ai); + /** + * \brief Calculate the flee force + * + * \param ai The AI component + * \return The flee force + */ + vec2 flee(const AI & ai); + /** + * \brief Calculate the arrive force + * + * \param ai The AI component + * \return The arrive force + */ + vec2 arrive(const AI & ai); + /** + * \brief Calculate the path follow force + * + * \param ai The AI component + * \return The path follow force + */ + vec2 path_follow(AI & ai); +}; + +} // namespace crepe |