diff options
Diffstat (limited to 'src/crepe/manager')
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 17 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 3 |
2 files changed, 9 insertions, 11 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index a306eb7..71a72e2 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -23,8 +23,7 @@ void LoopTimerManager::start() { } void LoopTimerManager::update() { - TimePoint_t current_frame_time - = std::chrono::steady_clock::now(); + TimePoint_t current_frame_time = std::chrono::steady_clock::now(); // Convert to duration in seconds for delta time this->delta_time = current_frame_time - last_frame_time; @@ -40,12 +39,15 @@ void LoopTimerManager::update() { this->last_frame_time = current_frame_time; } -Duration_t LoopTimerManager::get_delta_time() const {return this->delta_time * this->time_scale;} +Duration_t LoopTimerManager::get_delta_time() const { + return this->delta_time * this->time_scale; +} ElapsedTime_t LoopTimerManager::get_elapsed_time() const { return this->elapsed_time; } void LoopTimerManager::advance_fixed_elapsed_time() { - this->elapsed_fixed_time += std::chrono::duration_cast<ElapsedTime_t>(this->fixed_delta_time); + this->elapsed_fixed_time + += std::chrono::duration_cast<ElapsedTime_t>(this->fixed_delta_time); } void LoopTimerManager::set_target_framerate(unsigned fps) { @@ -63,8 +65,7 @@ void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; float LoopTimerManager::get_time_scale() const { return this->time_scale; } void LoopTimerManager::enforce_frame_rate() { - TimePoint_t current_frame_time - = std::chrono::steady_clock::now(); + TimePoint_t current_frame_time = std::chrono::steady_clock::now(); Duration_t frame_duration = current_frame_time - this->last_frame_time; // Check if frame duration is less than the target frame time if (frame_duration < this->frame_target_time) { @@ -89,6 +90,4 @@ void LoopTimerManager::set_fixed_delta_time(float seconds) { this->fixed_delta_time = Duration_t(seconds); } -Duration_t LoopTimerManager::get_fixed_delta_time() const { - return this->fixed_delta_time; -} +Duration_t LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time; } diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index c5f3cb0..61ae6ef 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -158,8 +158,7 @@ private: //! Delta time for the current frame in seconds. Duration_t delta_time{0.0}; //! Target time per frame in seconds - Duration_t frame_target_time - = Duration_t(1.0) / target_fps; + Duration_t frame_target_time = Duration_t(1.0) / target_fps; //! Fixed delta time for fixed updates in seconds. Duration_t fixed_delta_time = Duration_t(1.0) / 50.0; //! Total elapsed game time in microseconds. |