diff options
Diffstat (limited to 'src/crepe/manager')
-rw-r--r-- | src/crepe/manager/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/crepe/manager/ComponentManager.cpp | 28 | ||||
-rw-r--r-- | src/crepe/manager/ComponentManager.h | 28 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 4 | ||||
-rw-r--r-- | src/crepe/manager/Mediator.h | 4 | ||||
-rw-r--r-- | src/crepe/manager/ReplayManager.cpp | 67 | ||||
-rw-r--r-- | src/crepe/manager/ReplayManager.h | 53 | ||||
-rw-r--r-- | src/crepe/manager/SystemManager.cpp | 67 | ||||
-rw-r--r-- | src/crepe/manager/SystemManager.h | 61 | ||||
-rw-r--r-- | src/crepe/manager/SystemManager.hpp | 40 |
10 files changed, 342 insertions, 15 deletions
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt index f73e165..48e444f 100644 --- a/src/crepe/manager/CMakeLists.txt +++ b/src/crepe/manager/CMakeLists.txt @@ -6,6 +6,8 @@ target_sources(crepe PUBLIC SceneManager.cpp LoopTimerManager.cpp ResourceManager.cpp + ReplayManager.cpp + SystemManager.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -21,5 +23,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES LoopTimerManager.h ResourceManager.h ResourceManager.hpp + ReplayManager.h + SystemManager.h + SystemManager.hpp ) diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index df30d27..5f5c050 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -53,7 +53,7 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, this->next_id++; } - GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; + GameObject object{this->mediator, this->next_id, name, tag, position, rotation, scale}; this->next_id++; return object; @@ -72,3 +72,29 @@ set<game_object_id_t> ComponentManager::get_objects_by_tag(const string & tag) c return this->get_objects_by_predicate<Metadata>( [tag](const Metadata & data) { return data.tag == tag; }); } + +ComponentManager::Snapshot ComponentManager::save() { + Snapshot snapshot{}; + for (const auto & [type, by_id_index] : this->components) { + for (game_object_id_t id = 0; id < by_id_index.size(); id++) { + const auto & components = by_id_index[id]; + for (size_t index = 0; index < components.size(); index++) { + const Component & component = *components[index]; + snapshot.components.push_back(SnapshotComponent{ + .type = type, + .id = id, + .index = index, + .component = component.save(), + }); + } + } + } + return snapshot; +} + +void ComponentManager::restore(const Snapshot & snapshot) { + for (const SnapshotComponent & info : snapshot.components) { + this->components[info.type][info.id][info.index]->restore(*info.component); + } +} + diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 19a8e81..457a196 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -21,13 +21,6 @@ class GameObject; * This class manages all components. It provides methods to add, delete and get components. */ class ComponentManager : public Manager { - // TODO: This relation should be removed! I (loek) believe that the scene manager should - // create/destroy components because the GameObject's are stored in concrete Scene classes, - // which will in turn call GameObject's destructor, which will in turn call - // ComponentManager::delete_components_by_id or something. This is a pretty major change, so - // here is a comment and temporary fix instead :tada: - friend class SceneManager; - public: ComponentManager(Mediator & mediator); ~ComponentManager(); // dbg_trace @@ -49,12 +42,7 @@ public: const vec2 & position = {0, 0}, double rotation = 0, double scale = 1); -protected: - /** - * GameObject is used as an interface to add/remove components, and the game programmer is - * supposed to use it instead of interfacing with the component manager directly. - */ - friend class GameObject; +public: /** * \brief Add a component to the ComponentManager * @@ -154,6 +142,20 @@ public: template <typename T> RefVector<T> get_components_by_tag(const std::string & tag) const; + struct SnapshotComponent { + std::type_index type; + game_object_id_t id; + size_t index; + std::unique_ptr<Component> component; + }; + struct Snapshot { + // TODO: some kind of hash code that ensures components exist in all the same places as + // this snapshot + std::vector<SnapshotComponent> components; + }; + Snapshot save(); + void restore(const Snapshot &); + private: /** * \brief Get object IDs by predicate function diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 91403e4..139294d 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -6,6 +6,8 @@ namespace crepe { +class Engine; + typedef std::chrono::duration<double> duration_t; typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t; @@ -107,7 +109,7 @@ public: private: //! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update. - friend class LoopManager; + friend class Engine; /** * \brief Start the loop timer. * diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index a336410..842f1de 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -11,6 +11,8 @@ class LoopTimerManager; class SaveManager; class ResourceManager; class SDLContext; +class ReplayManager; +class SystemManager; /** * Struct to pass references to classes that would otherwise need to be singletons down to @@ -32,6 +34,8 @@ struct Mediator { OptionalRef<LoopTimerManager> loop_timer; OptionalRef<SaveManager> save_manager; OptionalRef<ResourceManager> resource_manager; + OptionalRef<ReplayManager> replay_manager; + OptionalRef<SystemManager> system_manager; }; } // namespace crepe diff --git a/src/crepe/manager/ReplayManager.cpp b/src/crepe/manager/ReplayManager.cpp new file mode 100644 index 0000000..ab8a5a0 --- /dev/null +++ b/src/crepe/manager/ReplayManager.cpp @@ -0,0 +1,67 @@ +#include <format> + +#include "ReplayManager.h" +#include "Manager.h" + +using namespace crepe; +using namespace std; + +ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) { + mediator.replay_manager = *this; +} + +void ReplayManager::record_start() { + if (this->state == RECORDING) this->release(this->id); + this->id++; + this->memory[this->id] = make_unique<Recording>(); + this->recording = *this->memory.at(this->id); + this->state = RECORDING; +} + +recording_t ReplayManager::record_end() { + this->state = IDLE; + return this->id; +} + +void ReplayManager::play(recording_t handle) { + if (!this->memory.contains(handle)) + throw out_of_range(format("ReplayManager: no recording for handle {}", handle)); + this->recording = *this->memory.at(handle); + this->recording->frame = 0; + this->state = PLAYING; +} + +void ReplayManager::release(recording_t handle) { + if (!this->memory.contains(handle)) + return; + this->memory.erase(handle); +} + +void ReplayManager::frame_record() { + ComponentManager & components = this->mediator.component_manager; + Recording & recording = this->recording; + + recording.frames.push_back(components.save()); + recording.frame++; +} + +bool ReplayManager::frame_step() { + ComponentManager & components = this->mediator.component_manager; + Recording & recording = this->recording; + + ComponentManager::Snapshot & frame = recording.frames.at(recording.frame); + + components.restore(frame); + recording.frame++; + + if (recording.frame < recording.frames.size()) return false; + // end of recording + recording.frame = 0; + this->state = IDLE; + return true; +} + +ReplayManager::State ReplayManager::get_state() const { + return this->state; +} + diff --git a/src/crepe/manager/ReplayManager.h b/src/crepe/manager/ReplayManager.h new file mode 100644 index 0000000..7be18f3 --- /dev/null +++ b/src/crepe/manager/ReplayManager.h @@ -0,0 +1,53 @@ +#pragma once + +#include <unordered_map> + +#include "Manager.h" +#include "ComponentManager.h" +#include "util/OptionalRef.h" + +namespace crepe { + +class ReplaySystem; + +typedef size_t recording_t; + +/** + * \brief Replay manager + * + */ +class ReplayManager : public Manager { + // TODO: Delete recordings at end of scene +public: + ReplayManager(Mediator & mediator); + +public: + void record_start(); + recording_t record_end(); + void play(recording_t handle); + void release(recording_t handle); + +public: + enum State { + IDLE, + RECORDING, + PLAYING, + }; + State get_state() const; + +public: + void frame_record(); + bool frame_step(); + +private: + struct Recording { + size_t frame = 0; + std::vector<ComponentManager::Snapshot> frames; + }; + State state = IDLE; + OptionalRef<Recording> recording; + recording_t id = -1; + std::unordered_map<recording_t, std::unique_ptr<Recording>> memory; +}; + +} // namespace crepe diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp new file mode 100644 index 0000000..db7430e --- /dev/null +++ b/src/crepe/manager/SystemManager.cpp @@ -0,0 +1,67 @@ +#include "../system/AISystem.h" +#include "../system/AnimatorSystem.h" +#include "../system/AudioSystem.h" +#include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" +#include "../system/ParticleSystem.h" +#include "../system/PhysicsSystem.h" +#include "../system/RenderSystem.h" +#include "../system/ScriptSystem.h" +#include "../system/EventSystem.h" +#include "../system/ReplaySystem.h" + +#include "SystemManager.h" + +using namespace crepe; +using namespace std; + +SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) { + this->load_system<ReplaySystem>(); + this->load_system<ScriptSystem>(); + this->load_system<AISystem>(); + this->load_system<PhysicsSystem>(); + this->load_system<CollisionSystem>(); + this->load_system<AnimatorSystem>(); + this->load_system<ParticleSystem>(); + this->load_system<RenderSystem>(); + this->load_system<InputSystem>(); + this->load_system<EventSystem>(); + this->load_system<AudioSystem>(); + + this->mediator.system_manager = *this; +} + +void SystemManager::fixed_update() { + for (auto & [type, system] : this->systems) { + if (!system->active) continue; + system->fixed_update(); + } +} + +void SystemManager::frame_update() { + for (auto & [type, system] : this->systems) { + if (!system->active) continue; + system->frame_update(); + } +} + +SystemManager::Snapshot SystemManager::save() { + Snapshot snapshot; + for (auto & [type, system] : this->systems) { + snapshot[type] = system->active; + } + return snapshot; +} + +void SystemManager::restore(const Snapshot & snapshot) { + for (auto & [type, active] : snapshot) { + this->systems[type]->active = active; + } +} + +void SystemManager::disable_all() { + for (auto & [type, system] : this->systems) { + system->active = false; + } +} + diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h new file mode 100644 index 0000000..6cf7f2b --- /dev/null +++ b/src/crepe/manager/SystemManager.h @@ -0,0 +1,61 @@ +#pragma once + +#include "../system/System.h" + +#include "Manager.h" + +namespace crepe { + +class SystemManager : public Manager { +public: + SystemManager(Mediator &); + + /** + * \brief Per-frame update. + * + * Updates the game state based on the elapsed time since the last frame. + */ + void frame_update(); + + /** + * \brief Fixed update executed at a fixed rate. + * + * This function updates physics and game logic based on LoopTimer's fixed_delta_time. + */ + void fixed_update(); + +private: + /** + * \brief Collection of System instances + * + * This map holds System instances indexed by the system's class typeid. It is filled in the + * constructor of \c SystemManager using SystemManager::load_system. + */ + std::unordered_map<std::type_index, std::unique_ptr<System>> systems; + /** + * \brief Initialize a system + * \tparam T System type (must be derivative of \c System) + */ + template <class T> + void load_system(); + +public: + /** + * \brief Retrieve a reference to ECS system + * \tparam T System type + * \returns Reference to system instance + * \throws std::runtime_error if the System is not initialized + */ + template <class T> + T & get_system(); + +public: + typedef std::unordered_map<std::type_index, bool> Snapshot; + Snapshot save(); + void restore(const Snapshot & snapshot); + void disable_all(); +}; + +} // namespace crepe + +#include "SystemManager.hpp" diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp new file mode 100644 index 0000000..46ada5f --- /dev/null +++ b/src/crepe/manager/SystemManager.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include <memory> +#include <cassert> +#include <format> + +#include "SystemManager.h" + +namespace crepe { + +template <class T> +T & SystemManager::get_system() { + using namespace std; + static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System"); + + const type_info & type = typeid(T); + if (!this->systems.contains(type)) + throw runtime_error(format("SystemManager: {} is not initialized", type.name())); + + System * system = this->systems.at(type).get(); + T * concrete_system = dynamic_cast<T *>(system); + assert(concrete_system != nullptr); + + return *concrete_system; +} + +template <class T> +void SystemManager::load_system() { + using namespace std; + static_assert(is_base_of<System, T>::value, + "load_system must recieve a derivative class of System"); + + const type_info & type = typeid(T); + if (this->systems.contains(type)) + throw runtime_error(format("SystemManager: {} is already initialized", type.name())); + System * system = new T(this->mediator); + this->systems[type] = unique_ptr<System>(system); +} + +} // namespace crepe |