diff options
Diffstat (limited to 'src/crepe/manager')
-rw-r--r-- | src/crepe/manager/ComponentManager.h | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index e7eeaa2..19a8e81 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -155,18 +155,55 @@ public: RefVector<T> get_components_by_tag(const std::string & tag) const; private: + /** + * \brief Get object IDs by predicate function + * + * This function calls the predicate function \c pred for all components matching type \c T, + * and adds their parent game_object_id to a \c std::set if the predicate returns true. + * + * \tparam T The type of the component to check the predicate against + * \param pred Predicate function + * + * \note The predicate function may be called for multiple components with the same \c + * game_object_id. In this case, the ID is added if *any* call returns \c true. + * + * \returns game_object_id for all components where the predicate returned true + */ template <typename T> std::set<game_object_id_t> get_objects_by_predicate(const std::function<bool(const T &)> & pred) const; + + /** + * \brief Get components of type \c T for multiple game object IDs + * + * \tparam T The type of the components to return + * \param ids The object IDs + * + * \return All components matching type \c T and one of the IDs in \c ids + */ template <typename T> RefVector<T> get_components_by_ids(const std::set<game_object_id_t> & ids) const; + /** + * \brief Get object IDs for objects with name \c name + * + * \param name Object name to match + * \returns Object IDs where Metadata::name is equal to \c name + */ std::set<game_object_id_t> get_objects_by_name(const std::string & name) const; + /** + * \brief Get object IDs for objects with tag \c tag + * + * \param tag Object tag to match + * \returns Object IDs where Metadata::tag is equal to \c tag + */ std::set<game_object_id_t> get_objects_by_tag(const std::string & tag) const; private: + //! By Component \c std::type_index (readability helper type) template <typename T> using by_type = std::unordered_map<std::type_index, T>; + //! By \c game_object_id index (readability helper type) template <typename T> using by_id_index = std::vector<T>; /** @@ -188,9 +225,6 @@ private: game_object_id_t next_id = 0; }; -// template <> -// RefVector<Component> ComponentManager::get_components_by_id(game_object_id_t id) const; - } // namespace crepe #include "ComponentManager.hpp" |