diff options
Diffstat (limited to 'src/crepe/manager')
-rw-r--r-- | src/crepe/manager/ComponentManager.h | 30 | ||||
-rw-r--r-- | src/crepe/manager/EventManager.h | 23 | ||||
-rw-r--r-- | src/crepe/manager/Mediator.h | 6 |
3 files changed, 31 insertions, 28 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index ad37586..44429d9 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -16,7 +16,7 @@ class GameObject; /** * \brief Manages all components - * + * * This class manages all components. It provides methods to add, delete and get components. */ class ComponentManager : public Manager { @@ -56,10 +56,10 @@ protected: friend class GameObject; /** * \brief Add a component to the ComponentManager - * + * * This method adds a component to the ComponentManager. The component is created with the * given arguments and added to the ComponentManager. - * + * * \tparam T The type of the component * \tparam Args The types of the arguments * \param id The id of the GameObject this component belongs to @@ -70,9 +70,9 @@ protected: T & add_component(game_object_id_t id, Args &&... args); /** * \brief Delete all components of a specific type and id - * + * * This method deletes all components of a specific type and id. - * + * * \tparam T The type of the component * \param id The id of the GameObject this component belongs to */ @@ -80,24 +80,24 @@ protected: void delete_components_by_id(game_object_id_t id); /** * \brief Delete all components of a specific type - * + * * This method deletes all components of a specific type. - * + * * \tparam T The type of the component */ template <typename T> void delete_components(); /** * \brief Delete all components of a specific id - * + * * This method deletes all components of a specific id. - * + * * \param id The id of the GameObject this component belongs to */ void delete_all_components_of_id(game_object_id_t id); /** * \brief Delete all components - * + * * This method deletes all components. */ void delete_all_components(); @@ -115,9 +115,9 @@ protected: public: /** * \brief Get all components of a specific type and id - * + * * This method gets all components of a specific type and id. - * + * * \tparam T The type of the component * \param id The id of the GameObject this component belongs to * \return A vector of all components of the specific type and id @@ -126,9 +126,9 @@ public: RefVector<T> get_components_by_id(game_object_id_t id) const; /** * \brief Get all components of a specific type - * + * * This method gets all components of a specific type. - * + * * \tparam T The type of the component * \return A vector of all components of the specific type */ @@ -138,7 +138,7 @@ public: private: /** * \brief The components - * + * * This unordered_map stores all components. The key is the type of the component and the * value is a vector of vectors of unique pointers to the components. * diff --git a/src/crepe/manager/EventManager.h b/src/crepe/manager/EventManager.h index 5f8b107..30b929c 100644 --- a/src/crepe/manager/EventManager.h +++ b/src/crepe/manager/EventManager.h @@ -25,7 +25,7 @@ typedef size_t event_channel_t; /** * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling. - * + * * The `EventManager` acts as a centralized event system. It allows for registering callbacks * for specific event types, triggering events synchronously, queueing events for later * processing, and managing subscriptions via unique identifiers. @@ -36,10 +36,10 @@ public: EventManager(Mediator & mediator); /** * \brief Subscribe to a specific event type. - * + * * Registers a callback for a given event type and optional channel. Each callback * is assigned a unique subscription ID that can be used for later unsubscription. - * + * * \tparam EventType The type of the event to subscribe to. * \param callback The callback function to be invoked when the event is triggered. * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels). @@ -51,18 +51,18 @@ public: /** * \brief Unsubscribe a previously registered callback. - * + * * Removes a callback from the subscription list based on its unique subscription ID. - * + * * \param event_id The unique subscription ID of the callback to remove. */ void unsubscribe(subscription_t event_id); /** * \brief Trigger an event immediately. - * + * * Synchronously invokes all registered callbacks for the given event type on the specified channel. - * + * * \tparam EventType The type of the event to trigger. * \param event The event instance to pass to the callbacks. * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels). @@ -72,9 +72,9 @@ public: /** * \brief Queue an event for later processing. - * + * * Adds an event to the event queue to be processed during the next call to `dispatch_events`. - * + * * \tparam EventType The type of the event to queue. * \param event The event instance to queue. * \param channel The channel to associate with the event (default is CHANNEL_ALL). @@ -84,7 +84,7 @@ public: /** * \brief Process all queued events. - * + * * Iterates through the event queue and triggers callbacks for each queued event. * Events are removed from the queue once processed. */ @@ -92,14 +92,13 @@ public: /** * \brief Clear all subscriptions. - * + * * Removes all registered event handlers and clears the subscription list. */ void clear(); private: - /** * \struct QueueEntry * \brief Represents an entry in the event queue. diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index c72af8e..987f4d4 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -3,7 +3,10 @@ #include "../util/OptionalRef.h" // TODO: remove these singletons: +#include "../facade/SDLContext.h" +//#include "EventManager.h" #include "SaveManager.h" +//#include "LoopTimerManager.h" namespace crepe { @@ -26,9 +29,10 @@ class EventManager; struct Mediator { OptionalRef<ComponentManager> component_manager; OptionalRef<SceneManager> scene_manager; - OptionalRef<SaveManager> save_manager = SaveManager::get_instance(); OptionalRef<EventManager> event_manager; OptionalRef<LoopTimerManager> loop_timer; + OptionalRef<SaveManager> save_manager = SaveManager::get_instance(); + OptionalRef<SDLContext> sdl_context = SDLContext::get_instance(); }; } // namespace crepe |