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-rw-r--r--src/crepe/manager/SceneManager.h52
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diff --git a/src/crepe/manager/SceneManager.h b/src/crepe/manager/SceneManager.h
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+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "../api/Scene.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+class ComponentManager;
+
+/**
+ * \brief Manages scenes
+ *
+ * This class manages scenes. It can add new scenes and load them. It also manages the current scene
+ * and the next scene.
+ */
+class SceneManager : public Manager {
+public:
+ SceneManager(Mediator & mediator);
+
+public:
+ /**
+ * \brief Add a new concrete scene to the scene manager
+ *
+ * \tparam T Type of concrete scene
+ */
+ template <typename T, typename... Args>
+ void add_scene(Args &&... args);
+ /**
+ * \brief Set the next scene
+ *
+ * This scene will be loaded at the end of the frame
+ *
+ * \param name Name of the next scene
+ */
+ void set_next_scene(const std::string & name);
+ //! Load a new scene (if there is one)
+ void load_next_scene();
+
+private:
+ //! Vector of concrete scenes (added by add_scene())
+ std::vector<std::unique_ptr<Scene>> scenes;
+ //! Next scene to load
+ std::string next_scene;
+};
+
+} // namespace crepe
+
+#include "SceneManager.hpp"