aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/manager/LoopTimerManager.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.h')
-rw-r--r--src/crepe/manager/LoopTimerManager.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 91403e4..2f1e6b6 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -6,7 +6,9 @@
namespace crepe {
-typedef std::chrono::duration<double> duration_t;
+class Engine;
+
+typedef std::chrono::duration<float> duration_t;
typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;
/**
@@ -55,7 +57,7 @@ public:
*
* \return Current FPS.
*/
- unsigned get_fps() const;
+ unsigned int get_fps() const;
/**
* \brief Get the current time scale.
@@ -107,7 +109,7 @@ public:
private:
//! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update.
- friend class LoopManager;
+ friend class Engine;
/**
* \brief Start the loop timer.
*
@@ -149,9 +151,9 @@ private:
private:
//! Target frames per second.
- unsigned target_fps = 60;
+ unsigned int target_fps = 60;
//! Actual frames per second.
- unsigned actual_fps = 0;
+ unsigned int actual_fps = 0;
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.