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path: root/src/crepe/manager/LoopTimerManager.cpp
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Diffstat (limited to 'src/crepe/manager/LoopTimerManager.cpp')
-rw-r--r--src/crepe/manager/LoopTimerManager.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp
index 057a18e..e57ec6f 100644
--- a/src/crepe/manager/LoopTimerManager.cpp
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -23,7 +23,8 @@ void LoopTimerManager::start() {
}
void LoopTimerManager::update() {
- std::chrono::steady_clock::time_point current_frame_time = std::chrono::steady_clock::now();
+ std::chrono::steady_clock::time_point current_frame_time
+ = std::chrono::steady_clock::now();
// Convert to duration in seconds for delta time
this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>(
current_frame_time - last_frame_time);
@@ -54,7 +55,7 @@ void LoopTimerManager::advance_fixed_elapsed_time() {
void LoopTimerManager::set_target_fps(int fps) {
this->target_fps = fps;
//check if fps is lower or equals 0
- if(fps <= 0){
+ if (fps <= 0) {
return;
}
// target time per frame in seconds
@@ -68,15 +69,15 @@ void LoopTimerManager::set_time_scale(double value) { this->time_scale = value;
double LoopTimerManager::get_time_scale() const { return this->time_scale; }
void LoopTimerManager::enforce_frame_rate() {
- std::chrono::steady_clock::time_point current_frame_time = std::chrono::steady_clock::now();
+ std::chrono::steady_clock::time_point current_frame_time
+ = std::chrono::steady_clock::now();
std::chrono::duration<double> frame_duration = current_frame_time - this->last_frame_time;
-
// Check if frame duration is less than the target frame time
if (frame_duration < this->frame_target_time) {
- std::chrono::microseconds delay_time = std::chrono::duration_cast<std::chrono::microseconds>(
- this->frame_target_time - frame_duration);
-
+ std::chrono::microseconds delay_time
+ = std::chrono::duration_cast<std::chrono::microseconds>(this->frame_target_time
+ - frame_duration);
if (delay_time.count() > 0) {
std::this_thread::sleep_for(delay_time);