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-rw-r--r--src/crepe/manager/LoopTimerManager.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp
new file mode 100644
index 0000000..9c77785
--- /dev/null
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -0,0 +1,90 @@
+#include <chrono>
+#include <thread>
+
+#include "../facade/SDLContext.h"
+#include "../util/Log.h"
+
+#include "LoopTimerManager.h"
+
+using namespace crepe;
+
+LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) {
+ this->mediator.loop_timer = *this;
+ dbg_trace();
+}
+
+void LoopTimerManager::start() {
+ this->last_frame_time = std::chrono::steady_clock::now();
+
+ this->elapsed_time = std::chrono::milliseconds(0);
+ // by starting the elapsed_fixed_time at (0 - fixed_delta_time) in milliseconds it calls a fixed update at the start of the loop.
+ this->elapsed_fixed_time
+ = -std::chrono::duration_cast<std::chrono::milliseconds>(fixed_delta_time);
+ this->delta_time = std::chrono::milliseconds(0);
+}
+
+void LoopTimerManager::update() {
+ auto current_frame_time = std::chrono::steady_clock::now();
+ // Convert to duration in seconds for delta time
+ this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>(
+ current_frame_time - last_frame_time);
+
+ if (this->delta_time > this->maximum_delta_time) {
+ this->delta_time = this->maximum_delta_time;
+ }
+ this->actual_fps = 1.0 / this->delta_time.count();
+
+ this->elapsed_time += this->delta_time;
+ this->last_frame_time = current_frame_time;
+}
+
+double LoopTimerManager::get_delta_time() const {
+ return this->delta_time.count() * this->time_scale;
+}
+
+double LoopTimerManager::get_current_time() const { return this->elapsed_time.count(); }
+
+void LoopTimerManager::advance_fixed_update() {
+ this->elapsed_fixed_time += this->fixed_delta_time;
+}
+
+void LoopTimerManager::set_target_fps(int fps) {
+ this->target_fps = fps;
+ // target time per frame in seconds
+ this->frame_target_time = std::chrono::duration<double>(1.0) / this->target_fps;
+}
+
+int LoopTimerManager::get_fps() const { return this->actual_fps; }
+
+void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; }
+
+double LoopTimerManager::get_time_scale() const { return this->time_scale; }
+
+void LoopTimerManager::enforce_frame_rate() {
+ auto current_frame_time = std::chrono::steady_clock::now();
+ auto frame_duration = current_frame_time - this->last_frame_time;
+
+ // Check if frame duration is less than the target frame time
+ if (frame_duration < this->frame_target_time) {
+ auto delay_time = std::chrono::duration_cast<std::chrono::microseconds>(
+ this->frame_target_time - frame_duration);
+
+ if (delay_time.count() > 0) {
+ std::this_thread::sleep_for(delay_time);
+ }
+ }
+}
+
+double LoopTimerManager::get_lag() const {
+ return (this->elapsed_time - this->elapsed_fixed_time).count();
+}
+double LoopTimerManager::get_fixed_delta_time() const {
+ return this->fixed_delta_time.count() * this->time_scale;
+}
+void LoopTimerManager::set_fixed_delta_time(int seconds) {
+ this->fixed_delta_time = std::chrono::duration<double>(seconds);
+}
+
+double LoopTimerManager::get_fixed_loop_interval() const {
+ return this->fixed_delta_time.count();
+}