diff options
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.cpp')
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp new file mode 100644 index 0000000..2379fdd --- /dev/null +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -0,0 +1,77 @@ +#include <chrono> +#include <thread> + +#include "../facade/SDLContext.h" +#include "../util/Log.h" + +#include "LoopTimerManager.h" + +using namespace crepe; + +LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) { + this->mediator.loop_timer = *this; + dbg_trace(); + } + +void LoopTimerManager::start() { + this->last_frame_time = std::chrono::steady_clock::now(); + + this->elapsed_time = std::chrono::milliseconds(0); + // by starting the elapsed_fixed_time at (0 - fixed_delta_time) in milliseconds it calls a fixed update at the start of the loop. + this->elapsed_fixed_time + = -std::chrono::duration_cast<std::chrono::milliseconds>(fixed_delta_time); + this->delta_time = std::chrono::milliseconds(0); +} + +void LoopTimerManager::update() { + auto current_frame_time = std::chrono::steady_clock::now(); + // Convert to duration in seconds for delta time + this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>( + current_frame_time - last_frame_time); + + if (this->delta_time > this->maximum_delta_time) { + this->delta_time = this->maximum_delta_time; + } + this->actual_fps = 1.0 / this->delta_time.count(); + + this->elapsed_time += this->delta_time; + this->last_frame_time = current_frame_time; +} + +double LoopTimerManager::get_delta_time() const { return this->delta_time.count() * this->time_scale; } + +double LoopTimerManager::get_current_time() const { return this->elapsed_time.count(); } + +void LoopTimerManager::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; } + +double LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time.count(); } + +void LoopTimerManager::set_target_fps(int fps) { + this->target_fps = fps; + // target time per frame in seconds + this->frame_target_time = std::chrono::duration<double>(1.0) / this->target_fps; +} + +int LoopTimerManager::get_fps() const { return this->actual_fps; } + +void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; } + +double LoopTimerManager::get_time_scale() const { return this->time_scale; } +void LoopTimerManager::enforce_frame_rate() { + auto current_frame_time = std::chrono::steady_clock::now(); + auto frame_duration = current_frame_time - this->last_frame_time; + + // Check if frame duration is less than the target frame time + if (frame_duration < this->frame_target_time) { + auto delay_time = std::chrono::duration_cast<std::chrono::microseconds>( + this->frame_target_time - frame_duration); + + if (delay_time.count() > 0) { + std::this_thread::sleep_for(delay_time); + } + } +} + +double LoopTimerManager::get_lag() const { + return (this->elapsed_time - this->elapsed_fixed_time).count(); +} |