diff options
Diffstat (limited to 'src/crepe/manager/LoopTimerManager.cpp')
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp new file mode 100644 index 0000000..a306eb7 --- /dev/null +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -0,0 +1,94 @@ +#include <chrono> +#include <thread> + +#include "../util/Log.h" + +#include "LoopTimerManager.h" + +using namespace crepe; +using namespace std::chrono_literals; +LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) { + this->mediator.loop_timer = *this; + dbg_trace(); +} + +void LoopTimerManager::start() { + this->last_frame_time = std::chrono::steady_clock::now(); + + this->elapsed_time = 0s; + // by starting the elapsed_fixed_time at (0 - fixed_delta_time) in milliseconds it calls a fixed update at the start of the loop. + this->elapsed_fixed_time + = -std::chrono::duration_cast<ElapsedTime_t>(this->fixed_delta_time); + this->delta_time = 0s; +} + +void LoopTimerManager::update() { + TimePoint_t current_frame_time + = std::chrono::steady_clock::now(); + // Convert to duration in seconds for delta time + this->delta_time = current_frame_time - last_frame_time; + + if (this->delta_time > this->maximum_delta_time) { + this->delta_time = this->maximum_delta_time; + } + if (this->delta_time > 0s) { + this->actual_fps = 1.0 / this->delta_time.count(); + } else { + this->actual_fps = 0; + } + this->elapsed_time += std::chrono::duration_cast<ElapsedTime_t>(this->delta_time); + this->last_frame_time = current_frame_time; +} + +Duration_t LoopTimerManager::get_delta_time() const {return this->delta_time * this->time_scale;} + +ElapsedTime_t LoopTimerManager::get_elapsed_time() const { return this->elapsed_time; } + +void LoopTimerManager::advance_fixed_elapsed_time() { + this->elapsed_fixed_time += std::chrono::duration_cast<ElapsedTime_t>(this->fixed_delta_time); +} + +void LoopTimerManager::set_target_framerate(unsigned fps) { + this->target_fps = fps; + //check if fps is lower or equals 0 + if (fps <= 0) return; + // target time per frame in seconds + this->frame_target_time = Duration_t(1s) / this->target_fps; +} + +unsigned LoopTimerManager::get_fps() const { return this->actual_fps; } + +void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; } + +float LoopTimerManager::get_time_scale() const { return this->time_scale; } + +void LoopTimerManager::enforce_frame_rate() { + TimePoint_t current_frame_time + = std::chrono::steady_clock::now(); + Duration_t frame_duration = current_frame_time - this->last_frame_time; + // Check if frame duration is less than the target frame time + if (frame_duration < this->frame_target_time) { + std::chrono::microseconds delay_time + = std::chrono::duration_cast<std::chrono::microseconds>(this->frame_target_time + - frame_duration); + + if (delay_time.count() > 0) { + std::this_thread::sleep_for(delay_time); + } + } +} + +Duration_t LoopTimerManager::get_lag() const { + return (this->elapsed_time - this->elapsed_fixed_time); +} + +Duration_t LoopTimerManager::get_scaled_fixed_delta_time() const { + return this->fixed_delta_time * this->time_scale; +} +void LoopTimerManager::set_fixed_delta_time(float seconds) { + this->fixed_delta_time = Duration_t(seconds); +} + +Duration_t LoopTimerManager::get_fixed_delta_time() const { + return this->fixed_delta_time; +} |