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-rw-r--r--src/crepe/manager/ComponentManager.h103
1 files changed, 86 insertions, 17 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index ad37586..19a8e81 100644
--- a/src/crepe/manager/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -1,6 +1,7 @@
#pragma once
#include <memory>
+#include <set>
#include <typeindex>
#include <unordered_map>
#include <vector>
@@ -16,7 +17,7 @@ class GameObject;
/**
* \brief Manages all components
- *
+ *
* This class manages all components. It provides methods to add, delete and get components.
*/
class ComponentManager : public Manager {
@@ -56,10 +57,10 @@ protected:
friend class GameObject;
/**
* \brief Add a component to the ComponentManager
- *
+ *
* This method adds a component to the ComponentManager. The component is created with the
* given arguments and added to the ComponentManager.
- *
+ *
* \tparam T The type of the component
* \tparam Args The types of the arguments
* \param id The id of the GameObject this component belongs to
@@ -70,9 +71,9 @@ protected:
T & add_component(game_object_id_t id, Args &&... args);
/**
* \brief Delete all components of a specific type and id
- *
+ *
* This method deletes all components of a specific type and id.
- *
+ *
* \tparam T The type of the component
* \param id The id of the GameObject this component belongs to
*/
@@ -80,24 +81,24 @@ protected:
void delete_components_by_id(game_object_id_t id);
/**
* \brief Delete all components of a specific type
- *
+ *
* This method deletes all components of a specific type.
- *
+ *
* \tparam T The type of the component
*/
template <typename T>
void delete_components();
/**
* \brief Delete all components of a specific id
- *
+ *
* This method deletes all components of a specific id.
- *
+ *
* \param id The id of the GameObject this component belongs to
*/
void delete_all_components_of_id(game_object_id_t id);
/**
* \brief Delete all components
- *
+ *
* This method deletes all components.
*/
void delete_all_components();
@@ -115,9 +116,9 @@ protected:
public:
/**
* \brief Get all components of a specific type and id
- *
+ *
* This method gets all components of a specific type and id.
- *
+ *
* \tparam T The type of the component
* \param id The id of the GameObject this component belongs to
* \return A vector of all components of the specific type and id
@@ -126,19 +127,88 @@ public:
RefVector<T> get_components_by_id(game_object_id_t id) const;
/**
* \brief Get all components of a specific type
- *
+ *
* This method gets all components of a specific type.
- *
+ *
* \tparam T The type of the component
* \return A vector of all components of the specific type
*/
template <typename T>
RefVector<T> get_components_by_type() const;
+ /**
+ * \brief Get all components of a specific type on a GameObject with name \c name
+ *
+ * \tparam T The type of the component
+ * \param name Metadata::name for the same game_object_id as the returned components
+ * \return Components matching criteria
+ */
+ template <typename T>
+ RefVector<T> get_components_by_name(const std::string & name) const;
+ /**
+ * \brief Get all components of a specific type on a GameObject with tag \c tag
+ *
+ * \tparam T The type of the component
+ * \param name Metadata::tag for the same game_object_id as the returned components
+ * \return Components matching criteria
+ */
+ template <typename T>
+ RefVector<T> get_components_by_tag(const std::string & tag) const;
private:
/**
+ * \brief Get object IDs by predicate function
+ *
+ * This function calls the predicate function \c pred for all components matching type \c T,
+ * and adds their parent game_object_id to a \c std::set if the predicate returns true.
+ *
+ * \tparam T The type of the component to check the predicate against
+ * \param pred Predicate function
+ *
+ * \note The predicate function may be called for multiple components with the same \c
+ * game_object_id. In this case, the ID is added if *any* call returns \c true.
+ *
+ * \returns game_object_id for all components where the predicate returned true
+ */
+ template <typename T>
+ std::set<game_object_id_t>
+ get_objects_by_predicate(const std::function<bool(const T &)> & pred) const;
+
+ /**
+ * \brief Get components of type \c T for multiple game object IDs
+ *
+ * \tparam T The type of the components to return
+ * \param ids The object IDs
+ *
+ * \return All components matching type \c T and one of the IDs in \c ids
+ */
+ template <typename T>
+ RefVector<T> get_components_by_ids(const std::set<game_object_id_t> & ids) const;
+
+ /**
+ * \brief Get object IDs for objects with name \c name
+ *
+ * \param name Object name to match
+ * \returns Object IDs where Metadata::name is equal to \c name
+ */
+ std::set<game_object_id_t> get_objects_by_name(const std::string & name) const;
+ /**
+ * \brief Get object IDs for objects with tag \c tag
+ *
+ * \param tag Object tag to match
+ * \returns Object IDs where Metadata::tag is equal to \c tag
+ */
+ std::set<game_object_id_t> get_objects_by_tag(const std::string & tag) const;
+
+private:
+ //! By Component \c std::type_index (readability helper type)
+ template <typename T>
+ using by_type = std::unordered_map<std::type_index, T>;
+ //! By \c game_object_id index (readability helper type)
+ template <typename T>
+ using by_id_index = std::vector<T>;
+ /**
* \brief The components
- *
+ *
* This unordered_map stores all components. The key is the type of the component and the
* value is a vector of vectors of unique pointers to the components.
*
@@ -146,8 +216,7 @@ private:
* The first vector is for the ids of the GameObjects and the second vector is for the
* components (because a GameObject might have multiple components).
*/
- std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>
- components;
+ by_type<by_id_index<std::vector<std::unique_ptr<Component>>>> components;
//! Persistent flag for each GameObject
std::unordered_map<game_object_id_t, bool> persistent;