diff options
Diffstat (limited to 'src/crepe/manager/ComponentManager.h')
-rw-r--r-- | src/crepe/manager/ComponentManager.h | 39 |
1 files changed, 37 insertions, 2 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 44429d9..e7eeaa2 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -1,6 +1,7 @@ #pragma once #include <memory> +#include <set> #include <typeindex> #include <unordered_map> #include <vector> @@ -134,8 +135,40 @@ public: */ template <typename T> RefVector<T> get_components_by_type() const; + /** + * \brief Get all components of a specific type on a GameObject with name \c name + * + * \tparam T The type of the component + * \param name Metadata::name for the same game_object_id as the returned components + * \return Components matching criteria + */ + template <typename T> + RefVector<T> get_components_by_name(const std::string & name) const; + /** + * \brief Get all components of a specific type on a GameObject with tag \c tag + * + * \tparam T The type of the component + * \param name Metadata::tag for the same game_object_id as the returned components + * \return Components matching criteria + */ + template <typename T> + RefVector<T> get_components_by_tag(const std::string & tag) const; private: + template <typename T> + std::set<game_object_id_t> + get_objects_by_predicate(const std::function<bool(const T &)> & pred) const; + template <typename T> + RefVector<T> get_components_by_ids(const std::set<game_object_id_t> & ids) const; + + std::set<game_object_id_t> get_objects_by_name(const std::string & name) const; + std::set<game_object_id_t> get_objects_by_tag(const std::string & tag) const; + +private: + template <typename T> + using by_type = std::unordered_map<std::type_index, T>; + template <typename T> + using by_id_index = std::vector<T>; /** * \brief The components * @@ -146,8 +179,7 @@ private: * The first vector is for the ids of the GameObjects and the second vector is for the * components (because a GameObject might have multiple components). */ - std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> - components; + by_type<by_id_index<std::vector<std::unique_ptr<Component>>>> components; //! Persistent flag for each GameObject std::unordered_map<game_object_id_t, bool> persistent; @@ -156,6 +188,9 @@ private: game_object_id_t next_id = 0; }; +// template <> +// RefVector<Component> ComponentManager::get_components_by_id(game_object_id_t id) const; + } // namespace crepe #include "ComponentManager.hpp" |