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-rw-r--r--src/crepe/main.cpp37
1 files changed, 26 insertions, 11 deletions
diff --git a/src/crepe/main.cpp b/src/crepe/main.cpp
index 40eb04f..314dbed 100644
--- a/src/crepe/main.cpp
+++ b/src/crepe/main.cpp
@@ -5,6 +5,7 @@
#include "ParticleEmitter.hpp"
#include "ParticleSystem.hpp"
#include "Particle.hpp"
+#include <chrono>
const int WINDOW_WIDTH = 800;
const int WINDOW_HEIGHT = 600;
@@ -19,29 +20,43 @@ int main(int argc, char* argv[]) {
ParticleSystem particleSystem;
- unsigned int maxParticles = 100; // maximum number of particles
- unsigned int emissionRate = 10; // particles created per second
+ unsigned int maxParticles = 10; // maximum number of particles
+ unsigned int emissionRate = 1; // particles created per second
unsigned int speed = 50; // base speed of particles
unsigned int speedOffset = 10; // random offset for particle speed
unsigned int angle = 90; // base angle of particle emission
unsigned int angleOffset = 30; // random offset for particle angle
-
- ParticleEmitter emitter1(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset);
- emitter1.m_position = {200, 200}; // set the position of the first emitter
-
- ParticleEmitter emitter2(maxParticles, emissionRate, speed, speedOffset, angle - 90, angleOffset); // Another emitter
- emitter2.m_position = {200, 150}; // set the position of the second emitter
-
- std::vector<ParticleEmitter> emitters = { emitter2 }; // array of emitters
-
+ float beginLifespan = 0.0f; // beginning lifespan of particles
+ float endLifespan = 2.0f; // ending lifespan of particles
+
+ // Vector to hold all the emitters
+ std::vector<ParticleEmitter> emitters;
+
+ // Loop to create 1000 emitters
+ for (unsigned int i = 0; i < 100; ++i) {
+ ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan);
+
+ // Set a position for each emitter, modifying the position for demonstration
+ emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter
+
+ emitters.push_back(emitter); // Add the emitter to the vector
+ }
float deltaTime = 0.1f;
bool running = true;
while (running) {
app.handleEvents(running);
+ // Start timing
+ auto start = std::chrono::high_resolution_clock::now();
+
particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters
+ // End timing
+ auto end = std::chrono::high_resolution_clock::now();
+ std::chrono::duration<float, std::milli> duration = end - start; // get duration in milliseconds
+
+ std::cout << "Update took " << duration.count() << " ms" << std::endl;
app.clearScreen();
// render particles using the drawSquare method from SDLApp