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-rw-r--r--src/crepe/main.cpp82
1 files changed, 0 insertions, 82 deletions
diff --git a/src/crepe/main.cpp b/src/crepe/main.cpp
deleted file mode 100644
index 58480a9..0000000
--- a/src/crepe/main.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-#include <iostream>
-#include <thread>
-#include <chrono>
-#include "SDLApp.hpp"
-#include "ParticleEmitter.hpp"
-#include "ParticleSystem.hpp"
-#include "Particle.hpp"
-#include <chrono>
-
-const int WINDOW_WIDTH = 800;
-const int WINDOW_HEIGHT = 600;
-
-int main(int argc, char* argv[]) {
- SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT);
-
- if (!app.initialize()) {
- std::cerr << "Failed to initialize SDLApp." << std::endl;
- return 1;
- }
-
- ParticleSystem particleSystem;
-
- unsigned int maxParticles = 100; // maximum number of particles
- unsigned int emissionRate = 1; // particles created per second
- unsigned int speed = 50; // base speed of particles
- unsigned int speedOffset = 10; // random offset for particle speed
- unsigned int angle = 90; // base angle of particle emission
- unsigned int angleOffset = 30; // random offset for particle angle
- float beginLifespan = 0.0f; // beginning lifespan of particles
- float endLifespan = 2.0f; // ending lifespan of particles
-
- // Vector to hold all the emitters
- std::vector<ParticleEmitter> emitters;
-
- // Loop to create 1000 emitters
- for (unsigned int i = 0; i < 1000; ++i) {
- ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan);
-
- // Set a position for each emitter, modifying the position for demonstration
- emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter
-
- emitters.push_back(emitter); // Add the emitter to the vector
- }
- float deltaTime = 0.1f;
- bool running = true;
- std::cout << "start loop " << std::endl;
- while (running) {
- app.handleEvents(running);
-
- // Start timing
- auto start = std::chrono::high_resolution_clock::now();
-
- particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters
-
- // End timing
- auto end = std::chrono::high_resolution_clock::now();
- std::chrono::duration<float, std::milli> duration = end - start; // get duration in milliseconds
-
- std::cout << "Update took " << duration.count() << " ms" << std::endl;
- app.clearScreen();
-
- start = std::chrono::high_resolution_clock::now();
- // render particles using the drawSquare method from SDLApp
- for (const ParticleEmitter& emitter : emitters) {
- for (const Particle& particle : emitter.particles) {
- if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle
- }
- }
-
-
- app.presentScreen();
- end = std::chrono::high_resolution_clock::now();
- duration = end - start; // get duration in milliseconds
-
- std::cout << "screen took " << duration.count() << " ms" << std::endl;
-
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // simulate ~50 FPS
- }
-
- app.cleanUp();
- return 0;
-}