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-rw-r--r--src/crepe/facade/DB.cpp2
-rw-r--r--src/crepe/facade/SDLContext.cpp2
-rw-r--r--src/crepe/facade/Sound.cpp2
-rw-r--r--src/crepe/facade/SoundContext.cpp2
-rw-r--r--src/crepe/facade/Texture.cpp12
5 files changed, 11 insertions, 9 deletions
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index ae2d4bc..7a3e473 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -1,6 +1,6 @@
#include <cstring>
-#include "util/Log.h"
+#include "util/dbg.h"
#include "DB.h"
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index fffbe34..9486ccd 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -20,7 +20,7 @@
#include "../api/Color.h"
#include "../api/Config.h"
#include "../api/Sprite.h"
-#include "../util/Log.h"
+#include "../util/dbg.h"
#include "manager/Mediator.h"
#include "SDLContext.h"
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 97e455e..b1e6463 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,5 +1,5 @@
#include "../api/Asset.h"
-#include "../util/Log.h"
+#include "../util/dbg.h"
#include "Sound.h"
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index b1f8cb3..5091e07 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -1,4 +1,4 @@
-#include "../util/Log.h"
+#include "../util/dbg.h"
#include "SoundContext.h"
diff --git a/src/crepe/facade/Texture.cpp b/src/crepe/facade/Texture.cpp
index b63403d..cd06439 100644
--- a/src/crepe/facade/Texture.cpp
+++ b/src/crepe/facade/Texture.cpp
@@ -1,10 +1,10 @@
-#include "../util/Log.h"
-#include "facade/SDLContext.h"
-#include "manager/Mediator.h"
+#include "../util/dbg.h"
+#include "../facade/SDLContext.h"
+#include "../manager/Mediator.h"
+#include "../types.h"
+#include "../Resource.h"
-#include "Resource.h"
#include "Texture.h"
-#include "types.h"
using namespace crepe;
using namespace std;
@@ -23,6 +23,8 @@ Texture::~Texture() {
}
const ivec2 & Texture::get_size() const noexcept { return this->size; }
+
const float & Texture::get_ratio() const noexcept { return this->aspect_ratio; }
SDL_Texture * Texture::get_img() const noexcept { return this->texture.get(); }
+