diff options
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 240 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 171 |
2 files changed, 266 insertions, 145 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 20bb030..6e47561 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,3 +1,4 @@ +#include <iostream> #include <SDL2/SDL.h> #include <SDL2/SDL_blendmode.h> #include <SDL2/SDL_image.h> @@ -75,118 +76,28 @@ SDLContext::~SDLContext() { SDL_Quit(); } -Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { - static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { - std::array<Keycode, SDL_NUM_SCANCODES> table{}; - table.fill(Keycode::NONE); - - table[SDL_SCANCODE_SPACE] = Keycode::SPACE; - table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; - table[SDL_SCANCODE_COMMA] = Keycode::COMMA; - table[SDL_SCANCODE_MINUS] = Keycode::MINUS; - table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; - table[SDL_SCANCODE_SLASH] = Keycode::SLASH; - table[SDL_SCANCODE_0] = Keycode::D0; - table[SDL_SCANCODE_1] = Keycode::D1; - table[SDL_SCANCODE_2] = Keycode::D2; - table[SDL_SCANCODE_3] = Keycode::D3; - table[SDL_SCANCODE_4] = Keycode::D4; - table[SDL_SCANCODE_5] = Keycode::D5; - table[SDL_SCANCODE_6] = Keycode::D6; - table[SDL_SCANCODE_7] = Keycode::D7; - table[SDL_SCANCODE_8] = Keycode::D8; - table[SDL_SCANCODE_9] = Keycode::D9; - table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; - table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; - table[SDL_SCANCODE_A] = Keycode::A; - table[SDL_SCANCODE_B] = Keycode::B; - table[SDL_SCANCODE_C] = Keycode::C; - table[SDL_SCANCODE_D] = Keycode::D; - table[SDL_SCANCODE_E] = Keycode::E; - table[SDL_SCANCODE_F] = Keycode::F; - table[SDL_SCANCODE_G] = Keycode::G; - table[SDL_SCANCODE_H] = Keycode::H; - table[SDL_SCANCODE_I] = Keycode::I; - table[SDL_SCANCODE_J] = Keycode::J; - table[SDL_SCANCODE_K] = Keycode::K; - table[SDL_SCANCODE_L] = Keycode::L; - table[SDL_SCANCODE_M] = Keycode::M; - table[SDL_SCANCODE_N] = Keycode::N; - table[SDL_SCANCODE_O] = Keycode::O; - table[SDL_SCANCODE_P] = Keycode::P; - table[SDL_SCANCODE_Q] = Keycode::Q; - table[SDL_SCANCODE_R] = Keycode::R; - table[SDL_SCANCODE_S] = Keycode::S; - table[SDL_SCANCODE_T] = Keycode::T; - table[SDL_SCANCODE_U] = Keycode::U; - table[SDL_SCANCODE_V] = Keycode::V; - table[SDL_SCANCODE_W] = Keycode::W; - table[SDL_SCANCODE_X] = Keycode::X; - table[SDL_SCANCODE_Y] = Keycode::Y; - table[SDL_SCANCODE_Z] = Keycode::Z; - table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; - table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; - table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; - table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; - table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; - table[SDL_SCANCODE_RETURN] = Keycode::ENTER; - table[SDL_SCANCODE_TAB] = Keycode::TAB; - table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; - table[SDL_SCANCODE_INSERT] = Keycode::INSERT; - table[SDL_SCANCODE_DELETE] = Keycode::DELETE; - table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; - table[SDL_SCANCODE_LEFT] = Keycode::LEFT; - table[SDL_SCANCODE_DOWN] = Keycode::DOWN; - table[SDL_SCANCODE_UP] = Keycode::UP; - table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; - table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; - table[SDL_SCANCODE_HOME] = Keycode::HOME; - table[SDL_SCANCODE_END] = Keycode::END; - table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; - table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; - table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; - table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; - table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; - table[SDL_SCANCODE_F1] = Keycode::F1; - table[SDL_SCANCODE_F2] = Keycode::F2; - table[SDL_SCANCODE_F3] = Keycode::F3; - table[SDL_SCANCODE_F4] = Keycode::F4; - table[SDL_SCANCODE_F5] = Keycode::F5; - table[SDL_SCANCODE_F6] = Keycode::F6; - table[SDL_SCANCODE_F7] = Keycode::F7; - table[SDL_SCANCODE_F8] = Keycode::F8; - table[SDL_SCANCODE_F9] = Keycode::F9; - table[SDL_SCANCODE_F10] = Keycode::F10; - table[SDL_SCANCODE_F11] = Keycode::F11; - table[SDL_SCANCODE_F12] = Keycode::F12; - table[SDL_SCANCODE_KP_0] = Keycode::KP0; - table[SDL_SCANCODE_KP_1] = Keycode::KP1; - table[SDL_SCANCODE_KP_2] = Keycode::KP2; - table[SDL_SCANCODE_KP_3] = Keycode::KP3; - table[SDL_SCANCODE_KP_4] = Keycode::KP4; - table[SDL_SCANCODE_KP_5] = Keycode::KP5; - table[SDL_SCANCODE_KP_6] = Keycode::KP6; - table[SDL_SCANCODE_KP_7] = Keycode::KP7; - table[SDL_SCANCODE_KP_8] = Keycode::KP8; - table[SDL_SCANCODE_KP_9] = Keycode::KP9; - table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; - table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; - table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; - table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; - table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; - table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; - table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; - table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; - table[SDL_SCANCODE_MENU] = Keycode::MENU; +Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { + auto it = LOOKUP_TABLE.find(sdl_key); + if (it != LOOKUP_TABLE.end()) { + return it->second; + } - return table; - }(); + return Keycode::NONE; +} +void SDLContext::update_keyboard_state() { + // Array to hold the key states (true if pressed, false if not) + std::array<bool, Keycode::NUM_KEYCODES> keyState{}; + SDL_PumpEvents(); + const Uint8 * current_state = SDL_GetKeyboardState(nullptr); - if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { - return Keycode::NONE; + for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i)); + + if (key != Keycode::NONE) { + this->keyboard_state[key] = current_state[i] != 0; + } } - return LOOKUP_TABLE[sdl_key]; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { @@ -373,62 +284,119 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { ivec2 mouse_pos; mouse_pos.x = (event.button.x - cam.bar_size.x) / cam.render_scale.x; mouse_pos.y = (event.button.y - cam.bar_size.y) / cam.render_scale.y; + std::cout << "SDL mousePos X: " << mouse_pos.x << std::endl; + std::cout << "SDL mousePos Y: " << mouse_pos.y << std::endl; switch (event.type) { case SDL_QUIT: - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::SHUTDOWN, - }); + event_list.push_back({.event_type = SDLContext::EventType::SHUTDOWN}); break; case SDL_KEYDOWN: - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::KEYDOWN, + { + this->update_keyboard_state(); + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::KEYDOWN; + transfer_event.data.key_data = KeyData{ .key = sdl_to_keycode(event.key.keysym.scancode), - .key_repeat = (event.key.repeat != 0), - }); + .key_repeat = event.key.repeat != 0, + }; + event_list.push_back(transfer_event); + } break; case SDL_KEYUP: - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::KEYUP, + { + this->update_keyboard_state(); + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::KEYUP; + transfer_event.data.key_data = KeyData{ .key = sdl_to_keycode(event.key.keysym.scancode), - }); + .key_repeat = false, + }; + event_list.push_back(transfer_event); + } break; case SDL_MOUSEBUTTONDOWN: - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEDOWN, + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEDOWN; + transfer_event.data.mouse_data = MouseData{ .mouse_button = sdl_to_mousebutton(event.button.button), .mouse_position = mouse_pos, - }); - break; - case SDL_MOUSEBUTTONUP: { - int x, y; - SDL_GetMouseState(&x, &y); - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEUP, + }; + event_list.push_back(transfer_event); + + } break; + case SDL_MOUSEBUTTONUP: + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEUP; + transfer_event.data.mouse_data = MouseData{ .mouse_button = sdl_to_mousebutton(event.button.button), .mouse_position = mouse_pos, - }); + }; + event_list.push_back(transfer_event); + } break; case SDL_MOUSEMOTION: { - event_list.push_back( - EventData{.event_type = SDLContext::EventType::MOUSEMOVE, - .mouse_position = mouse_pos, - .rel_mouse_move = {event.motion.xrel, event.motion.yrel}}); + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEMOVE; + transfer_event.data.mouse_data = MouseData{ + .mouse_position = mouse_pos, + .rel_mouse_move = {event.motion.xrel, event.motion.yrel}, + }; + event_list.push_back(transfer_event); } break; case SDL_MOUSEWHEEL: { - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEWHEEL, + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEWHEEL; + transfer_event.data.mouse_data = MouseData{ .mouse_position = mouse_pos, - // TODO: why is this needed? .scroll_direction = event.wheel.y < 0 ? -1 : 1, .scroll_delta = event.wheel.preciseY, - }); + }; + event_list.push_back(transfer_event); } break; } } + return event_list; } + +// Separate function for SDL_WINDOWEVENT subtypes +void SDLContext::handle_window_event(const SDL_WindowEvent & window_event, + std::vector<SDLContext::EventData> & event_list) { + // switch (window_event.event) { + // case SDL_WINDOWEVENT_EXPOSED: + // event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_RESIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, + // {}, + // {}, + // {{}, {window_event.data1, window_event.data2}}}); + // break; + // case SDL_WINDOWEVENT_MOVED: + // event_list.push_back({SDLContext::EventType::WINDOW_MOVE, + // {}, + // {}, + // {{window_event.data1, window_event.data2}, {}}}); + // break; + // case SDL_WINDOWEVENT_MINIMIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_MAXIMIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_FOCUS_GAINED: + // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_FOCUS_LOST: + // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); + // break; + // } +} + void SDLContext::set_color_texture(const Texture & texture, const Color & color) { SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture.get_img(), color.a); diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index bcadf87..b10bcfe 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -5,10 +5,12 @@ #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> +#include <array> #include <cmath> #include <functional> #include <memory> #include <string> +#include <unordered_map> #include "api/Camera.h" #include "api/Color.h" @@ -79,19 +81,61 @@ public: KEYUP, KEYDOWN, SHUTDOWN, - + WINDOW_MINIMIZE, + WINDOW_MAXIMIZE, + WINDOW_FOCUS_GAIN, + WINDOW_FOCUS_LOST, + WINDOW_MOVE, + WINDOW_RESIZE, + WINDOW_EXPOSE, }; - //! EventData struct for passing event data from facade - struct EventData { - SDLContext::EventType event_type = SDLContext::EventType::NONE; + struct KeyData { Keycode key = Keycode::NONE; bool key_repeat = false; + }; + struct MouseData { MouseButton mouse_button = MouseButton::NONE; ivec2 mouse_position = {-1, -1}; int scroll_direction = -1; float scroll_delta = INFINITY; ivec2 rel_mouse_move = {-1, -1}; }; + struct WindowData { + ivec2 move_delta; + ivec2 resize_dimension; + }; + //! EventData struct for passing event data from facade + struct EventData { + SDLContext::EventType event_type = SDLContext::EventType::NONE; + + union EventDataUnion { + KeyData key_data; + MouseData mouse_data; + WindowData window_data; + + EventDataUnion() {} + ~EventDataUnion() {} + } data; + + // Helper functions + // bool isKeyEvent() const { return event_type == SDLContext::EventType::KEYDOWN || event_type == SDLContext::EventType::KEYUP; } + // bool isMouseEvent() const { return event_type == SDLContext::EventType::MOUSEDOWN || event_type == SDLContext::EventType::MOUSEUP || event_type == SDLContext::EventType::MOUSEMOVE; } + // bool isWindowEvent() const { return event_type == SDLContext::EventType::WINDOW_MINIMIZE || event_type == SDLContext::EventType::WINDOW_RESIZE; } + }; + /** + * \brief Retrieves the current state of the keyboard. + * + * This method updates the state of all keys on the keyboard. Each element of the unordered map corresponds to a + * specific key defined in the `Keycode` enum, and the value indicates whether + * the key is currently pressed (true) or not pressed (false). + * + */ + void update_keyboard_state(); + /** + * \brief Gets the singleton instance of SDLContext. + * \return Reference to the SDLContext instance. + */ + static SDLContext & get_instance(); public: SDLContext(const SDLContext &) = delete; @@ -123,17 +167,24 @@ public: * \return Events that occurred since last call to `get_events()` */ std::vector<SDLContext::EventData> get_events(); - /** - * \brief Converts an SDL key code to the custom Keycode type. + * \brief Fills event_list with triggered window events + * + * This method checks if any window events are triggered and adds them to the event_list. + * + */ + void handle_window_event(const SDL_WindowEvent & window_event, + std::vector<SDLContext::EventData> & event_list); + /** + * \brief Converts an SDL scan code to the custom Keycode type. * - * This method maps an SDL key code to the corresponding `Keycode` enum value, + * This method maps an SDL scan code to the corresponding `Keycode` enum value, * which is used internally by the system to identify the keys. * - * \param sdl_key The SDL key code to convert. + * \param sdl_key The SDL scan code to convert. * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ - Keycode sdl_to_keycode(SDL_Keycode sdl_key); + Keycode sdl_to_keycode(SDL_Scancode sdl_key); /** * \brief Converts an SDL mouse button code to the custom MouseButton type. @@ -240,6 +291,108 @@ private: * - this is defined in this class because get_events() needs this information aswell */ CameraAuxiliaryData cam_aux_data; +private: + std::unordered_map<Keycode, bool> keyboard_state; + const std::unordered_map<SDL_Scancode, Keycode> LOOKUP_TABLE = { + {SDL_SCANCODE_SPACE, Keycode::SPACE}, + {SDL_SCANCODE_APOSTROPHE, Keycode::APOSTROPHE}, + {SDL_SCANCODE_COMMA, Keycode::COMMA}, + {SDL_SCANCODE_MINUS, Keycode::MINUS}, + {SDL_SCANCODE_PERIOD, Keycode::PERIOD}, + {SDL_SCANCODE_SLASH, Keycode::SLASH}, + {SDL_SCANCODE_0, Keycode::D0}, + {SDL_SCANCODE_1, Keycode::D1}, + {SDL_SCANCODE_2, Keycode::D2}, + {SDL_SCANCODE_3, Keycode::D3}, + {SDL_SCANCODE_4, Keycode::D4}, + {SDL_SCANCODE_5, Keycode::D5}, + {SDL_SCANCODE_6, Keycode::D6}, + {SDL_SCANCODE_7, Keycode::D7}, + {SDL_SCANCODE_8, Keycode::D8}, + {SDL_SCANCODE_9, Keycode::D9}, + {SDL_SCANCODE_SEMICOLON, Keycode::SEMICOLON}, + {SDL_SCANCODE_EQUALS, Keycode::EQUAL}, + {SDL_SCANCODE_A, Keycode::A}, + {SDL_SCANCODE_B, Keycode::B}, + {SDL_SCANCODE_C, Keycode::C}, + {SDL_SCANCODE_D, Keycode::D}, + {SDL_SCANCODE_E, Keycode::E}, + {SDL_SCANCODE_F, Keycode::F}, + {SDL_SCANCODE_G, Keycode::G}, + {SDL_SCANCODE_H, Keycode::H}, + {SDL_SCANCODE_I, Keycode::I}, + {SDL_SCANCODE_J, Keycode::J}, + {SDL_SCANCODE_K, Keycode::K}, + {SDL_SCANCODE_L, Keycode::L}, + {SDL_SCANCODE_M, Keycode::M}, + {SDL_SCANCODE_N, Keycode::N}, + {SDL_SCANCODE_O, Keycode::O}, + {SDL_SCANCODE_P, Keycode::P}, + {SDL_SCANCODE_Q, Keycode::Q}, + {SDL_SCANCODE_R, Keycode::R}, + {SDL_SCANCODE_S, Keycode::S}, + {SDL_SCANCODE_T, Keycode::T}, + {SDL_SCANCODE_U, Keycode::U}, + {SDL_SCANCODE_V, Keycode::V}, + {SDL_SCANCODE_W, Keycode::W}, + {SDL_SCANCODE_X, Keycode::X}, + {SDL_SCANCODE_Y, Keycode::Y}, + {SDL_SCANCODE_Z, Keycode::Z}, + {SDL_SCANCODE_LEFTBRACKET, Keycode::LEFT_BRACKET}, + {SDL_SCANCODE_BACKSLASH, Keycode::BACKSLASH}, + {SDL_SCANCODE_RIGHTBRACKET, Keycode::RIGHT_BRACKET}, + {SDL_SCANCODE_GRAVE, Keycode::GRAVE_ACCENT}, + {SDL_SCANCODE_ESCAPE, Keycode::ESCAPE}, + {SDL_SCANCODE_RETURN, Keycode::ENTER}, + {SDL_SCANCODE_TAB, Keycode::TAB}, + {SDL_SCANCODE_BACKSPACE, Keycode::BACKSPACE}, + {SDL_SCANCODE_INSERT, Keycode::INSERT}, + {SDL_SCANCODE_DELETE, Keycode::DELETE}, + {SDL_SCANCODE_RIGHT, Keycode::RIGHT}, + {SDL_SCANCODE_LEFT, Keycode::LEFT}, + {SDL_SCANCODE_DOWN, Keycode::DOWN}, + {SDL_SCANCODE_UP, Keycode::UP}, + {SDL_SCANCODE_PAGEUP, Keycode::PAGE_UP}, + {SDL_SCANCODE_PAGEDOWN, Keycode::PAGE_DOWN}, + {SDL_SCANCODE_HOME, Keycode::HOME}, + {SDL_SCANCODE_END, Keycode::END}, + {SDL_SCANCODE_CAPSLOCK, Keycode::CAPS_LOCK}, + {SDL_SCANCODE_SCROLLLOCK, Keycode::SCROLL_LOCK}, + {SDL_SCANCODE_NUMLOCKCLEAR, Keycode::NUM_LOCK}, + {SDL_SCANCODE_PRINTSCREEN, Keycode::PRINT_SCREEN}, + {SDL_SCANCODE_PAUSE, Keycode::PAUSE}, + {SDL_SCANCODE_F1, Keycode::F1}, + {SDL_SCANCODE_F2, Keycode::F2}, + {SDL_SCANCODE_F3, Keycode::F3}, + {SDL_SCANCODE_F4, Keycode::F4}, + {SDL_SCANCODE_F5, Keycode::F5}, + {SDL_SCANCODE_F6, Keycode::F6}, + {SDL_SCANCODE_F7, Keycode::F7}, + {SDL_SCANCODE_F8, Keycode::F8}, + {SDL_SCANCODE_F9, Keycode::F9}, + {SDL_SCANCODE_F10, Keycode::F10}, + {SDL_SCANCODE_F11, Keycode::F11}, + {SDL_SCANCODE_F12, Keycode::F12}, + {SDL_SCANCODE_KP_0, Keycode::KP0}, + {SDL_SCANCODE_KP_1, Keycode::KP1}, + {SDL_SCANCODE_KP_2, Keycode::KP2}, + {SDL_SCANCODE_KP_3, Keycode::KP3}, + {SDL_SCANCODE_KP_4, Keycode::KP4}, + {SDL_SCANCODE_KP_5, Keycode::KP5}, + {SDL_SCANCODE_KP_6, Keycode::KP6}, + {SDL_SCANCODE_KP_7, Keycode::KP7}, + {SDL_SCANCODE_KP_8, Keycode::KP8}, + {SDL_SCANCODE_KP_9, Keycode::KP9}, + {SDL_SCANCODE_LSHIFT, Keycode::LEFT_SHIFT}, + {SDL_SCANCODE_LCTRL, Keycode::LEFT_CONTROL}, + {SDL_SCANCODE_LALT, Keycode::LEFT_ALT}, + {SDL_SCANCODE_LGUI, Keycode::LEFT_SUPER}, + {SDL_SCANCODE_RSHIFT, Keycode::RIGHT_SHIFT}, + {SDL_SCANCODE_RCTRL, Keycode::RIGHT_CONTROL}, + {SDL_SCANCODE_RALT, Keycode::RIGHT_ALT}, + {SDL_SCANCODE_RGUI, Keycode::RIGHT_SUPER}, + {SDL_SCANCODE_MENU, Keycode::MENU} + }; }; } // namespace crepe |