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-rw-r--r--src/crepe/facade/Sound.cpp29
-rw-r--r--src/crepe/facade/Sound.h14
-rw-r--r--src/crepe/facade/SoundContext.cpp5
-rw-r--r--src/crepe/facade/SoundContext.h6
4 files changed, 23 insertions, 31 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index a65b052..5cd31e8 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,3 +1,6 @@
+#include <memory>
+
+#include "../Asset.h"
#include "../util/Log.h"
#include "Sound.h"
@@ -6,22 +9,16 @@
using namespace crepe;
using namespace std;
-Sound::Sound(unique_ptr<Asset> res) {
- dbg_trace();
- this->load(std::move(res));
-}
-
-Sound::Sound(const char * src) {
- dbg_trace();
- this->load(make_unique<Asset>(src));
-}
+Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); }
-void Sound::load(unique_ptr<Asset> res) {
- this->sample.load(res->get_canonical().c_str());
+unique_ptr<Resource> Sound::clone(const Asset & src) const {
+ auto instance = make_unique<Sound>(*this);
+ instance->sample.load(src.get_canonical().c_str());
+ return instance;
}
void Sound::play() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -33,13 +30,13 @@ void Sound::play() {
}
void Sound::pause() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
void Sound::rewind() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
@@ -47,7 +44,7 @@ void Sound::rewind() {
void Sound::set_volume(float volume) {
this->volume = volume;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
@@ -55,7 +52,7 @@ void Sound::set_volume(float volume) {
void Sound::set_looping(bool looping) {
this->looping = looping;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 402482f..8342b46 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -4,17 +4,19 @@
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include "../Asset.h"
+#include "../Resource.h"
namespace crepe {
+class SoundContext;
+
/**
* \brief Sound resource facade
*
* This class is a wrapper around a \c SoLoud::Wav instance, which holds a
* single sample. It is part of the sound facade.
*/
-class Sound {
+class Sound : public Resource {
public:
/**
* \brief Pause this sample
@@ -70,15 +72,13 @@ public:
bool get_looping() const { return this->looping; }
public:
- Sound(const char * src);
- Sound(std::unique_ptr<Asset> res);
-
-private:
- void load(std::unique_ptr<Asset> res);
+ Sound(SoundContext & ctx);
+ std::unique_ptr<Resource> clone(const Asset & src) const override;
private:
SoLoud::Wav sample;
SoLoud::handle handle;
+ SoundContext & context;
float volume = 1.0f;
bool looping = false;
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index deb2b62..b65dfb2 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -4,11 +4,6 @@
using namespace crepe;
-SoundContext & SoundContext::get_instance() {
- static SoundContext instance;
- return instance;
-}
-
SoundContext::SoundContext() {
dbg_trace();
engine.init();
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index d703c16..d22ff7a 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -13,18 +13,18 @@ namespace crepe {
* the methods for playing \c Sound instances. It is part of the sound facade.
*/
class SoundContext {
-private:
- // singleton
+public:
SoundContext();
virtual ~SoundContext();
+
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
- static SoundContext & get_instance();
SoLoud::Soloud engine;
+ //! Sound directly calls methods on \c engine
friend class Sound;
};