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-rw-r--r--src/crepe/facade/SDLContext.cpp39
-rw-r--r--src/crepe/facade/SDLContext.h8
2 files changed, 21 insertions, 26 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index ac6b089..55b0082 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -105,37 +105,32 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
.h = sprite.sprite_rect.h,
};
}
-SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
- const vec2 & cam_pos, const double & img_scale,
- const vec2 & cam_scale) const {
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const double & img_scale, const vec2 & cam_scale) const {
- int pixel_width, pixel_height;
+ int width, height;
if (sprite.sprite_rect.w > sprite.sprite_rect.h) {
- pixel_width = static_cast<int>(sprite.width * cam_scale.x);
- pixel_height = static_cast<int>(pixel_width / sprite.aspect_ratio);
+ width = static_cast<int>(sprite.width * cam_scale.x);
+ height = static_cast<int>(width / sprite.aspect_ratio);
} else {
- pixel_height = static_cast<int>(sprite.height * cam_scale.y);
- pixel_width = static_cast<int>(pixel_height * sprite.aspect_ratio);
+ height = static_cast<int>(sprite.height * cam_scale.y);
+ width = static_cast<int>(height * sprite.aspect_ratio);
}
- pixel_width *= img_scale;
- pixel_height *= img_scale;
-
- int pixel_x = static_cast<int>((pos.x - cam_pos.x + this->window.x / 2 - pixel_width / 2));
- int pixel_y
- = static_cast<int>((pos.y - cam_pos.y + this->window.y / 2 - pixel_height / 2));
+ width *= img_scale;
+ height *= img_scale;
return SDL_Rect{
- .x = pixel_x,
- .y = pixel_y,
- .w = pixel_width,
- .h = pixel_height,
+ .x = static_cast<int>((pos.x - cam.pos.x + (cam.viewport.x / 2) - width / 2)),
+ .y = static_cast<int>((pos.y - cam.pos.y + (cam.viewport.y / 2) - height / 2)),
+ .w = width,
+ .h = height,
};
}
void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const vec2 & cam_pos, const double & img_scale,
+ const double & img_scale, const Camera & cam,
const vec2 & cam_scale) {
SDL_RendererFlip render_flip
@@ -143,13 +138,13 @@ void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const do
| (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
SDL_Rect srcrect = this->get_src_rect(sprite);
- SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam_pos, img_scale, cam_scale);
+ SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam , img_scale, cam_scale);
SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
&dstrect, angle, NULL, render_flip);
}
-void SDLContext::draw(const Sprite & sprite, const Transform & transform, const vec2 & cam_pos,
+void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam,
const vec2 & cam_scale) {
SDL_RendererFlip render_flip
@@ -158,7 +153,7 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const
SDL_Rect srcrect = this->get_src_rect(sprite);
SDL_Rect dstrect
- = this->get_dst_rect(sprite, transform.position, cam_pos, transform.scale, cam_scale);
+ = this->get_dst_rect(sprite, transform.position, cam, transform.scale, cam_scale);
SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
&dstrect, transform.rotation, NULL, render_flip);
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 542a8bf..1a9316e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -121,7 +121,7 @@ private:
* \param cam_pos position of the current camera in the scene
* \param cam_scale multiplier for the world to screen
*/
- void draw(const Sprite & sprite, const Transform & transform, const vec2 & cam_pos,
+ void draw(const Sprite & sprite, const Transform & transform, const Camera & cam,
const vec2 & cam_scale);
/**
@@ -135,7 +135,7 @@ private:
* \param cam_scale camera scalar for world to screen
*/
void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const vec2 & cam_pos, const double & img_scale, const vec2 & cam_scale);
+ const double & img_scale, const Camera & cam, const vec2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -168,8 +168,8 @@ private:
* \param scale the multiplier for world to screen
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const vec2 & cam_pos,
- const double & img_scale, const vec2 & scale) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const double & img_scale, const vec2 & cam_scale) const;
private:
//! sdl Window