diff options
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 34 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 9 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 7 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 48 |
4 files changed, 51 insertions, 47 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 33a0c47..ad50637 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -2,7 +2,6 @@ #include "../util/Log.h" #include "Sound.h" -#include "SoundContext.h" using namespace crepe; using namespace std; @@ -12,36 +11,3 @@ Sound::Sound(const Asset & src) : Resource(src) { dbg_trace(); } Sound::~Sound() { dbg_trace(); } - -// void Sound::play(SoundContext & ctx) { -// if (ctx.engine.getPause(this->handle)) { -// // resume if paused -// ctx.engine.setPause(this->handle, false); -// } else { -// // or start new sound -// this->handle = ctx.engine.play(this->sample, this->volume); -// ctx.engine.setLooping(this->handle, this->looping); -// } -// } -// -// void Sound::pause(SoundContext & ctx) { -// if (ctx.engine.getPause(this->handle)) return; -// ctx.engine.setPause(this->handle, true); -// } -// -// void Sound::rewind(SoundContext & ctx) { -// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; -// ctx.engine.seek(this->handle, 0); -// } -// -// void Sound::set_volume(SoundContext & ctx, float volume) { -// this->volume = volume; -// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; -// ctx.engine.setVolume(this->handle, this->volume); -// } -// -// void Sound::set_looping(SoundContext & ctx, bool looping) { -// this->looping = looping; -// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; -// ctx.engine.setLooping(this->handle, this->looping); -// } diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 35bccdb..a78a2a7 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -12,21 +12,24 @@ class SoundContext; /** * \brief Sound resource facade * - * This class is a wrapper around a \c SoLoud::Wav instance, which holds a - * single sample. It is part of the sound facade. + * This class is a wrapper around a \c SoLoud::Wav instance, which holds a single sample. It is + * part of the sound facade. */ class Sound : public Resource { public: Sound(const Asset & src); ~Sound(); // dbg_trace + //! Voice handle wrapper struct Handle { + //! Voice handle (soloud), used by SoundContext SoLoud::handle handle; }; private: + //! Deserialized resource (soloud) SoLoud::Wav sample; - + //! SoundContext uses \c sample friend class SoundContext; }; diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index 470b3cc..8bd7e74 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -17,17 +17,16 @@ SoundContext::~SoundContext() { Sound::Handle SoundContext::play(Sound & resource) { return { - .handle = this->engine.play(resource.sample, this->default_volume), + .handle = this->engine.play(resource.sample, 1.0f), }; } void SoundContext::stop(Sound::Handle & handle) { this->engine.stop(handle.handle); } -void SoundContext::set_volume(Sound & resource, Sound::Handle & handle, float volume) { +void SoundContext::set_volume(Sound::Handle & handle, float volume) { this->engine.setVolume(handle.handle, volume); - this->default_volume = volume; } -void SoundContext::set_loop(Sound & resource, Sound::Handle & handle, bool loop) { +void SoundContext::set_loop(Sound::Handle & handle, bool loop) { this->engine.setLooping(handle.handle, loop); } diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index c651cd5..3bc8be5 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -11,8 +11,8 @@ namespace crepe { /** * \brief Sound engine facade * - * This class is a wrapper around a \c SoLoud::Soloud instance, which provides - * the methods for playing \c Sound instances. It is part of the sound facade. + * This class is a wrapper around a \c SoLoud::Soloud instance, which provides the methods for + * playing \c Sound instances. It is part of the sound facade. */ class SoundContext { public: @@ -24,15 +24,51 @@ public: SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; + /** + * \brief Play a sample + * + * Plays a Sound from the beginning of the sample and returns a handle to control it later. + * + * \param resource Sound instance to play + * + * \returns Handle to control this voice + */ virtual Sound::Handle play(Sound & resource); - virtual void stop(Sound::Handle &); - virtual void set_volume(Sound &, Sound::Handle &, float); - virtual void set_loop(Sound &, Sound::Handle &, bool); + /** + * \brief Stop a voice immediately if it is still playing + * + * \note This function does nothing if the handle is invalid or if the sound is already + * stopped / finished playing. + * + * \param handle Voice handle returned by SoundContext::play + */ + virtual void stop(Sound::Handle & handle); + /** + * \brief Change the volume of a voice + * + * \note This function does nothing if the handle is invalid or if the sound is already + * stopped / finished playing. + * + * \param handle Voice handle returned by SoundContext::play + * \param volume New gain value (0=silent, 1=default) + */ + virtual void set_volume(Sound::Handle & handle, float volume); + /** + * \brief Set the looping behavior of a voice + * + * \note This function does nothing if the handle is invalid or if the sound is already + * stopped / finished playing. + * + * \param handle Voice handle returned by SoundContext::play + * \param loop Looping behavior (false=oneshot, true=loop) + */ + virtual void set_loop(Sound::Handle & handle, bool loop); private: + //! Abstracted class SoLoud::Soloud engine; - float default_volume = 1.0f; + //! Config reference Config & config = Config::get_instance(); }; |