aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/facade
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/facade')
-rw-r--r--src/crepe/facade/Sound.cpp31
-rw-r--r--src/crepe/facade/Sound.h26
-rw-r--r--src/crepe/facade/SoundContext.cpp5
-rw-r--r--src/crepe/facade/SoundContext.h6
4 files changed, 24 insertions, 44 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 4d3abf5..52496af 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,3 +1,4 @@
+#include "../api/Asset.h"
#include "../util/Log.h"
#include "Sound.h"
@@ -6,20 +7,13 @@
using namespace crepe;
using namespace std;
-Sound::Sound(unique_ptr<Asset> res) {
+Sound::Sound(const Asset & src) : Resource(src) {
+ this->sample.load(src.get_path().c_str());
dbg_trace();
- this->load(std::move(res));
}
+Sound::~Sound() { dbg_trace(); }
-Sound::Sound(const char * src) {
- dbg_trace();
- this->load(make_unique<Asset>(src));
-}
-
-void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_path().c_str()); }
-
-void Sound::play() {
- SoundContext & ctx = SoundContext::get_instance();
+void Sound::play(SoundContext & ctx) {
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -30,30 +24,25 @@ void Sound::play() {
}
}
-void Sound::pause() {
- SoundContext & ctx = SoundContext::get_instance();
+void Sound::pause(SoundContext & ctx) {
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
-void Sound::rewind() {
- SoundContext & ctx = SoundContext::get_instance();
+void Sound::rewind(SoundContext & ctx) {
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
-void Sound::set_volume(float volume) {
+void Sound::set_volume(SoundContext & ctx, float volume) {
this->volume = volume;
-
- SoundContext & ctx = SoundContext::get_instance();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
-void Sound::set_looping(bool looping) {
+void Sound::set_looping(SoundContext & ctx, bool looping) {
this->looping = looping;
-
- SoundContext & ctx = SoundContext::get_instance();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}
+
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 4c68f32..b0b80f8 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -1,28 +1,31 @@
#pragma once
-#include <memory>
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include "../api/Asset.h"
+#include "../Resource.h"
namespace crepe {
+class SoundContext;
+
/**
* \brief Sound resource facade
*
* This class is a wrapper around a \c SoLoud::Wav instance, which holds a
* single sample. It is part of the sound facade.
*/
-class Sound {
+class Sound : public Resource {
public:
+ Sound(const Asset & src);
+ ~Sound(); // dbg_trace
/**
* \brief Pause this sample
*
* Pauses this sound if it is playing, or does nothing if it is already paused. The playhead
* position is saved, such that calling \c play() after this function makes the sound resume.
*/
- void pause();
+ void pause(SoundContext & ctx);
/**
* \brief Play this sample
*
@@ -32,7 +35,7 @@ public:
* \c play() while the sound is already playing causes multiple instances of the sample to
* play simultaniously. The sample started last is the one that is controlled afterwards.
*/
- void play();
+ void play(SoundContext & ctx);
/**
* \brief Reset playhead position
*
@@ -40,13 +43,13 @@ public:
* from the start of the sample. If the sound is not paused before calling this function,
* this function will stop playback.
*/
- void rewind();
+ void rewind(SoundContext & ctx);
/**
* \brief Set playback volume / gain
*
* \param volume Volume (0 = muted, 1 = full volume)
*/
- void set_volume(float volume);
+ void set_volume(SoundContext & ctx, float volume);
/**
* \brief Get playback volume / gain
*
@@ -58,7 +61,7 @@ public:
*
* \param looping Looping behavior (false = one-shot, true = loop)
*/
- void set_looping(bool looping);
+ void set_looping(SoundContext & ctx, bool looping);
/**
* \brief Get looping behavior
*
@@ -66,13 +69,6 @@ public:
*/
bool get_looping() const { return this->looping; }
-public:
- Sound(const char * src);
- Sound(std::unique_ptr<Asset> res);
-
-private:
- void load(std::unique_ptr<Asset> res);
-
private:
SoLoud::Wav sample;
SoLoud::handle handle;
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index deb2b62..b65dfb2 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -4,11 +4,6 @@
using namespace crepe;
-SoundContext & SoundContext::get_instance() {
- static SoundContext instance;
- return instance;
-}
-
SoundContext::SoundContext() {
dbg_trace();
engine.init();
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index d703c16..d22ff7a 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -13,18 +13,18 @@ namespace crepe {
* the methods for playing \c Sound instances. It is part of the sound facade.
*/
class SoundContext {
-private:
- // singleton
+public:
SoundContext();
virtual ~SoundContext();
+
SoundContext(const SoundContext &) = delete;
SoundContext(SoundContext &&) = delete;
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
private:
- static SoundContext & get_instance();
SoLoud::Soloud engine;
+ //! Sound directly calls methods on \c engine
friend class Sound;
};