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-rw-r--r--src/crepe/facade/SDLContext.cpp357
-rw-r--r--src/crepe/facade/SDLContext.h16
2 files changed, 181 insertions, 192 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index a37392f..8ed3654 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -5,23 +5,22 @@
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_video.h>
+#include <array>
#include <cmath>
#include <cstddef>
#include <functional>
#include <memory>
#include <stdexcept>
#include <string>
-#include <array>
#include "../api/Camera.h"
+#include "../api/EventManager.h"
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
-#include "../api/EventManager.h"
#include "../api/Vector2.h"
#include "../util/Log.h"
-
#include "SDLContext.h"
using namespace crepe;
@@ -77,138 +76,138 @@ SDLContext::~SDLContext() {
}
Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
- static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
- std::array<Keycode, SDL_NUM_SCANCODES> table{};
- table.fill(Keycode::NONE);
-
- table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
- table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
- table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
- table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
- table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
- table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
- table[SDL_SCANCODE_0] = Keycode::D0;
- table[SDL_SCANCODE_1] = Keycode::D1;
- table[SDL_SCANCODE_2] = Keycode::D2;
- table[SDL_SCANCODE_3] = Keycode::D3;
- table[SDL_SCANCODE_4] = Keycode::D4;
- table[SDL_SCANCODE_5] = Keycode::D5;
- table[SDL_SCANCODE_6] = Keycode::D6;
- table[SDL_SCANCODE_7] = Keycode::D7;
- table[SDL_SCANCODE_8] = Keycode::D8;
- table[SDL_SCANCODE_9] = Keycode::D9;
- table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
- table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
- table[SDL_SCANCODE_A] = Keycode::A;
- table[SDL_SCANCODE_B] = Keycode::B;
- table[SDL_SCANCODE_C] = Keycode::C;
- table[SDL_SCANCODE_D] = Keycode::D;
- table[SDL_SCANCODE_E] = Keycode::E;
- table[SDL_SCANCODE_F] = Keycode::F;
- table[SDL_SCANCODE_G] = Keycode::G;
- table[SDL_SCANCODE_H] = Keycode::H;
- table[SDL_SCANCODE_I] = Keycode::I;
- table[SDL_SCANCODE_J] = Keycode::J;
- table[SDL_SCANCODE_K] = Keycode::K;
- table[SDL_SCANCODE_L] = Keycode::L;
- table[SDL_SCANCODE_M] = Keycode::M;
- table[SDL_SCANCODE_N] = Keycode::N;
- table[SDL_SCANCODE_O] = Keycode::O;
- table[SDL_SCANCODE_P] = Keycode::P;
- table[SDL_SCANCODE_Q] = Keycode::Q;
- table[SDL_SCANCODE_R] = Keycode::R;
- table[SDL_SCANCODE_S] = Keycode::S;
- table[SDL_SCANCODE_T] = Keycode::T;
- table[SDL_SCANCODE_U] = Keycode::U;
- table[SDL_SCANCODE_V] = Keycode::V;
- table[SDL_SCANCODE_W] = Keycode::W;
- table[SDL_SCANCODE_X] = Keycode::X;
- table[SDL_SCANCODE_Y] = Keycode::Y;
- table[SDL_SCANCODE_Z] = Keycode::Z;
- table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
- table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
- table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
- table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
- table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
- table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
- table[SDL_SCANCODE_TAB] = Keycode::TAB;
- table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
- table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
- table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
- table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
- table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
- table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
- table[SDL_SCANCODE_UP] = Keycode::UP;
- table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
- table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
- table[SDL_SCANCODE_HOME] = Keycode::HOME;
- table[SDL_SCANCODE_END] = Keycode::END;
- table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
- table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
- table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
- table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
- table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
- table[SDL_SCANCODE_F1] = Keycode::F1;
- table[SDL_SCANCODE_F2] = Keycode::F2;
- table[SDL_SCANCODE_F3] = Keycode::F3;
- table[SDL_SCANCODE_F4] = Keycode::F4;
- table[SDL_SCANCODE_F5] = Keycode::F5;
- table[SDL_SCANCODE_F6] = Keycode::F6;
- table[SDL_SCANCODE_F7] = Keycode::F7;
- table[SDL_SCANCODE_F8] = Keycode::F8;
- table[SDL_SCANCODE_F9] = Keycode::F9;
- table[SDL_SCANCODE_F10] = Keycode::F10;
- table[SDL_SCANCODE_F11] = Keycode::F11;
- table[SDL_SCANCODE_F12] = Keycode::F12;
- table[SDL_SCANCODE_KP_0] = Keycode::KP0;
- table[SDL_SCANCODE_KP_1] = Keycode::KP1;
- table[SDL_SCANCODE_KP_2] = Keycode::KP2;
- table[SDL_SCANCODE_KP_3] = Keycode::KP3;
- table[SDL_SCANCODE_KP_4] = Keycode::KP4;
- table[SDL_SCANCODE_KP_5] = Keycode::KP5;
- table[SDL_SCANCODE_KP_6] = Keycode::KP6;
- table[SDL_SCANCODE_KP_7] = Keycode::KP7;
- table[SDL_SCANCODE_KP_8] = Keycode::KP8;
- table[SDL_SCANCODE_KP_9] = Keycode::KP9;
- table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
- table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
- table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
- table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
- table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
- table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
- table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
- table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
- table[SDL_SCANCODE_MENU] = Keycode::MENU;
-
- return table;
- }();
-
- if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
- return Keycode::NONE;
- }
-
- return LOOKUP_TABLE[sdl_key];
+ static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
+ std::array<Keycode, SDL_NUM_SCANCODES> table{};
+ table.fill(Keycode::NONE);
+
+ table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
+ table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
+ table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
+ table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
+ table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
+ table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
+ table[SDL_SCANCODE_0] = Keycode::D0;
+ table[SDL_SCANCODE_1] = Keycode::D1;
+ table[SDL_SCANCODE_2] = Keycode::D2;
+ table[SDL_SCANCODE_3] = Keycode::D3;
+ table[SDL_SCANCODE_4] = Keycode::D4;
+ table[SDL_SCANCODE_5] = Keycode::D5;
+ table[SDL_SCANCODE_6] = Keycode::D6;
+ table[SDL_SCANCODE_7] = Keycode::D7;
+ table[SDL_SCANCODE_8] = Keycode::D8;
+ table[SDL_SCANCODE_9] = Keycode::D9;
+ table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
+ table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
+ table[SDL_SCANCODE_A] = Keycode::A;
+ table[SDL_SCANCODE_B] = Keycode::B;
+ table[SDL_SCANCODE_C] = Keycode::C;
+ table[SDL_SCANCODE_D] = Keycode::D;
+ table[SDL_SCANCODE_E] = Keycode::E;
+ table[SDL_SCANCODE_F] = Keycode::F;
+ table[SDL_SCANCODE_G] = Keycode::G;
+ table[SDL_SCANCODE_H] = Keycode::H;
+ table[SDL_SCANCODE_I] = Keycode::I;
+ table[SDL_SCANCODE_J] = Keycode::J;
+ table[SDL_SCANCODE_K] = Keycode::K;
+ table[SDL_SCANCODE_L] = Keycode::L;
+ table[SDL_SCANCODE_M] = Keycode::M;
+ table[SDL_SCANCODE_N] = Keycode::N;
+ table[SDL_SCANCODE_O] = Keycode::O;
+ table[SDL_SCANCODE_P] = Keycode::P;
+ table[SDL_SCANCODE_Q] = Keycode::Q;
+ table[SDL_SCANCODE_R] = Keycode::R;
+ table[SDL_SCANCODE_S] = Keycode::S;
+ table[SDL_SCANCODE_T] = Keycode::T;
+ table[SDL_SCANCODE_U] = Keycode::U;
+ table[SDL_SCANCODE_V] = Keycode::V;
+ table[SDL_SCANCODE_W] = Keycode::W;
+ table[SDL_SCANCODE_X] = Keycode::X;
+ table[SDL_SCANCODE_Y] = Keycode::Y;
+ table[SDL_SCANCODE_Z] = Keycode::Z;
+ table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
+ table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
+ table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
+ table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
+ table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
+ table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
+ table[SDL_SCANCODE_TAB] = Keycode::TAB;
+ table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
+ table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
+ table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
+ table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
+ table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
+ table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
+ table[SDL_SCANCODE_UP] = Keycode::UP;
+ table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
+ table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
+ table[SDL_SCANCODE_HOME] = Keycode::HOME;
+ table[SDL_SCANCODE_END] = Keycode::END;
+ table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
+ table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
+ table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
+ table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
+ table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
+ table[SDL_SCANCODE_F1] = Keycode::F1;
+ table[SDL_SCANCODE_F2] = Keycode::F2;
+ table[SDL_SCANCODE_F3] = Keycode::F3;
+ table[SDL_SCANCODE_F4] = Keycode::F4;
+ table[SDL_SCANCODE_F5] = Keycode::F5;
+ table[SDL_SCANCODE_F6] = Keycode::F6;
+ table[SDL_SCANCODE_F7] = Keycode::F7;
+ table[SDL_SCANCODE_F8] = Keycode::F8;
+ table[SDL_SCANCODE_F9] = Keycode::F9;
+ table[SDL_SCANCODE_F10] = Keycode::F10;
+ table[SDL_SCANCODE_F11] = Keycode::F11;
+ table[SDL_SCANCODE_F12] = Keycode::F12;
+ table[SDL_SCANCODE_KP_0] = Keycode::KP0;
+ table[SDL_SCANCODE_KP_1] = Keycode::KP1;
+ table[SDL_SCANCODE_KP_2] = Keycode::KP2;
+ table[SDL_SCANCODE_KP_3] = Keycode::KP3;
+ table[SDL_SCANCODE_KP_4] = Keycode::KP4;
+ table[SDL_SCANCODE_KP_5] = Keycode::KP5;
+ table[SDL_SCANCODE_KP_6] = Keycode::KP6;
+ table[SDL_SCANCODE_KP_7] = Keycode::KP7;
+ table[SDL_SCANCODE_KP_8] = Keycode::KP8;
+ table[SDL_SCANCODE_KP_9] = Keycode::KP9;
+ table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
+ table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
+ table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
+ table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
+ table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
+ table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
+ table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
+ table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
+ table[SDL_SCANCODE_MENU] = Keycode::MENU;
+
+ return table;
+ }();
+
+ if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
+ return Keycode::NONE;
+ }
+
+ return LOOKUP_TABLE[sdl_key];
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
- static const std::array<MouseButton, 5> MOUSE_BUTTON_LOOKUP_TABLE = [] {
- std::array<MouseButton, 5> table{};
- table.fill(MouseButton::NONE);
-
- table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE;
- table[SDL_BUTTON_RIGHT] = MouseButton::RIGHT_MOUSE;
- table[SDL_BUTTON_MIDDLE] = MouseButton::MIDDLE_MOUSE;
- table[SDL_BUTTON_X1] = MouseButton::X1_MOUSE;
- table[SDL_BUTTON_X2] = MouseButton::X2_MOUSE;
-
- return table;
- }();
-
- if (sdl_button >= MOUSE_BUTTON_LOOKUP_TABLE.size()) {
- // Return NONE for invalid or unmapped button
- return MouseButton::NONE;
- }
+ static const std::array<MouseButton, 5> MOUSE_BUTTON_LOOKUP_TABLE = [] {
+ std::array<MouseButton, 5> table{};
+ table.fill(MouseButton::NONE);
+
+ table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE;
+ table[SDL_BUTTON_RIGHT] = MouseButton::RIGHT_MOUSE;
+ table[SDL_BUTTON_MIDDLE] = MouseButton::MIDDLE_MOUSE;
+ table[SDL_BUTTON_X1] = MouseButton::X1_MOUSE;
+ table[SDL_BUTTON_X2] = MouseButton::X2_MOUSE;
+
+ return table;
+ }();
+
+ if (sdl_button >= MOUSE_BUTTON_LOOKUP_TABLE.size()) {
+ // Return NONE for invalid or unmapped button
+ return MouseButton::NONE;
+ }
- return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button];
+ return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button];
}
void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }
@@ -310,73 +309,63 @@ int SDLContext::get_height(const Texture & ctx) const {
}
void SDLContext::delay(int ms) const { SDL_Delay(ms); }
-std::vector<SDLContext::EventData> SDLContext::get_events(){
+std::vector<SDLContext::EventData> SDLContext::get_events() {
std::vector<SDLContext::EventData> event_list;
SDL_Event event;
while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- event_list.push_back(EventData{
+ switch (event.type) {
+ case SDL_QUIT:
+ event_list.push_back(EventData{
.event_type = SDLContext::Event::SHUTDOWN,
});
break;
- case SDL_KEYDOWN:
+ case SDL_KEYDOWN:
event_list.push_back(EventData{
.event_type = SDLContext::Event::KEYDOWN,
.key = sdl_to_keycode(event.key.keysym.scancode),
.key_repeat = (event.key.repeat != 0),
});
break;
- case SDL_KEYUP:
+ case SDL_KEYUP:
event_list.push_back(EventData{
.event_type = SDLContext::Event::KEYUP,
.key = sdl_to_keycode(event.key.keysym.scancode),
});
- break;
- case SDL_MOUSEBUTTONDOWN:
- {
- int x,y;
- SDL_GetMouseState(&x, &y);
- event_list.push_back(EventData{
- .event_type = SDLContext::Event::MOUSEDOWN,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {event.button.x,event.button.y},
- });
- }
- break;
- case SDL_MOUSEBUTTONUP:
- {
- int x,y;
- SDL_GetMouseState(&x, &y);
- event_list.push_back(EventData{
- .event_type = SDLContext::Event::MOUSEUP,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {event.button.x,event.button.y},
- });
- }
- break;
-
- case SDL_MOUSEMOTION:
- {
- event_list.push_back(EventData{
- .event_type = SDLContext::Event::MOUSEMOVE,
- .mouse_position = {event.motion.x,event.motion.y},
- .rel_mouse_move = {event.motion.xrel,event.motion.yrel}
- });
- }
- break;
-
- case SDL_MOUSEWHEEL:
- {
- event_list.push_back(EventData{
- .event_type = SDLContext::Event::MOUSEWHEEL,
- .mouse_position = {event.motion.x,event.motion.y},
- .wheel_delta = event.wheel.y,
- });
- }
- break;
- }
- }
+ break;
+ case SDL_MOUSEBUTTONDOWN: {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEDOWN,
+ .mouse_button = sdl_to_mousebutton(event.button.button),
+ .mouse_position = {event.button.x, event.button.y},
+ });
+ } break;
+ case SDL_MOUSEBUTTONUP: {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEUP,
+ .mouse_button = sdl_to_mousebutton(event.button.button),
+ .mouse_position = {event.button.x, event.button.y},
+ });
+ } break;
+
+ case SDL_MOUSEMOTION: {
+ event_list.push_back(
+ EventData{.event_type = SDLContext::Event::MOUSEMOVE,
+ .mouse_position = {event.motion.x, event.motion.y},
+ .rel_mouse_move = {event.motion.xrel, event.motion.yrel}});
+ } break;
+
+ case SDL_MOUSEWHEEL: {
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEWHEEL,
+ .mouse_position = {event.motion.x, event.motion.y},
+ .wheel_delta = event.wheel.y,
+ });
+ } break;
+ }
+ }
return event_list;
}
-
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 1b881d1..7ec11fd 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -6,15 +6,15 @@
#include <SDL2/SDL_video.h>
#include <cmath>
#include <functional>
-#include <utility>
#include <memory>
#include <string>
+#include <utility>
-#include "../api/Sprite.h"
+#include "../api/Event.h"
#include "../api/KeyCodes.h"
+#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "../api/Vector2.h"
-#include "../api/Event.h"
#include "api/Camera.h"
#include "types.h"
@@ -36,7 +36,7 @@ class InputSystem;
class SDLContext {
public:
- enum Event{
+ enum Event {
NONE = 0,
MOUSEDOWN,
MOUSEUP,
@@ -52,9 +52,9 @@ public:
Keycode key = Keycode::NONE;
bool key_repeat = false;
MouseButton mouse_button = MouseButton::NONE;
- std::pair<int,int> mouse_position = {-1,-1};
+ std::pair<int, int> mouse_position = {-1, -1};
int wheel_delta = -1;
- std::pair<int,int> rel_mouse_move = {-1,-1};
+ std::pair<int, int> rel_mouse_move = {-1, -1};
};
/**
* \brief Gets the singleton instance of SDLContext.
@@ -75,11 +75,12 @@ private:
* \param running Reference to a boolean flag that controls the main loop.
*/
std::vector<SDLContext::EventData> get_events();
-
+
Keycode get_key();
Keycode get_mouse();
Keycode sdl_to_keycode(SDL_Keycode sdlKey);
MouseButton sdl_to_mousebutton(Uint8 sdl_button);
+
private:
//! Will only use get_ticks
friend class AnimatorSystem;
@@ -197,5 +198,4 @@ private:
SDL_Rect viewport = {0, 0, 640, 480};
};
-
} // namespace crepe