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-rw-r--r--src/crepe/facade/CMakeLists.txt2
-rw-r--r--src/crepe/facade/SDLContext.cpp50
-rw-r--r--src/crepe/facade/SDLContext.h77
-rw-r--r--src/crepe/facade/Sound.cpp2
-rw-r--r--src/crepe/facade/Sound.h3
-rw-r--r--src/crepe/facade/Texture.cpp34
-rw-r--r--src/crepe/facade/Texture.h72
7 files changed, 169 insertions, 71 deletions
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt
index 4cc53bc..0598e16 100644
--- a/src/crepe/facade/CMakeLists.txt
+++ b/src/crepe/facade/CMakeLists.txt
@@ -1,5 +1,6 @@
target_sources(crepe PUBLIC
Sound.cpp
+ Texture.cpp
SoundContext.cpp
SDLContext.cpp
DB.cpp
@@ -7,6 +8,7 @@ target_sources(crepe PUBLIC
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Sound.h
+ Texture.h
SoundContext.h
SDLContext.h
DB.h
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 6becf60..a0d7f04 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,6 +11,7 @@
#include <cstddef>
#include <cstdint>
#include <functional>
+#include <iostream>
#include <memory>
#include <stdexcept>
@@ -18,23 +19,20 @@
#include "../api/Color.h"
#include "../api/Config.h"
#include "../api/Sprite.h"
-#include "../api/Texture.h"
#include "../util/Log.h"
+#include "manager/Manager.h"
+#include "manager/Mediator.h"
#include "SDLContext.h"
+#include "Texture.h"
#include "types.h"
using namespace crepe;
using namespace std;
-SDLContext & SDLContext::get_instance() {
- static SDLContext instance;
- return instance;
-}
-
-SDLContext::SDLContext() {
+SDLContext::SDLContext(Mediator & mediator) : Manager(mediator) {
dbg_trace();
-
+ mediator.sdl_context = *this;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
@@ -221,13 +219,14 @@ void SDLContext::present_screen() {
SDL_RenderPresent(this->game_renderer.get());
}
-SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
- return SDL_Rect{
- .x = sprite.mask.x,
- .y = sprite.mask.y,
- .w = sprite.mask.w,
- .h = sprite.mask.h,
- };
+SDL_Rect * SDLContext::get_src_rect(const Sprite & sprite) {
+ if (sprite.mask.w == 0 && sprite.mask.h == 0) return NULL;
+
+ this->mask.x = sprite.mask.x;
+ this->mask.y = sprite.mask.y;
+ this->mask.w = sprite.mask.w;
+ this->mask.h = sprite.mask.h;
+ return &this->mask;
}
SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
@@ -236,10 +235,10 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
vec2 size = data.size;
if (data.size.x == 0 && data.size.y != 0) {
- size.x = data.size.y * ctx.sprite.aspect_ratio;
+ size.x = data.size.y * ctx.texture.get_ratio();
}
if (data.size.y == 0 && data.size.x != 0) {
- size.y = data.size.x / ctx.sprite.aspect_ratio;
+ size.y = data.size.x / ctx.texture.get_ratio();
}
const CameraValues & cam = ctx.cam;
@@ -260,25 +259,26 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
}
void SDLContext::draw(const RenderContext & ctx) {
-
const Sprite::Data & data = ctx.sprite.data;
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x)
| (SDL_FLIP_VERTICAL * data.flip.flip_y));
- SDL_Rect srcrect = this->get_src_rect(ctx.sprite);
+ SDL_Rect * srcrect = this->get_src_rect(ctx.sprite);
SDL_FRect dstrect = this->get_dst_rect(SDLContext::DestinationRectangleData{
.sprite = ctx.sprite,
+ .texture = ctx.texture,
.cam = ctx.cam,
.pos = ctx.pos,
.img_scale = ctx.scale,
});
+ cout << srcrect->w << " " << srcrect->h << " " << srcrect->x << " " << srcrect->y << endl;
double angle = ctx.angle + data.angle_offset;
- this->set_color_texture(ctx.sprite.texture, ctx.sprite.data.color);
- SDL_RenderCopyExF(this->game_renderer.get(), ctx.sprite.texture.texture.get(), &srcrect,
- &dstrect, angle, NULL, render_flip);
+ this->set_color_texture(ctx.texture, ctx.sprite.data.color);
+ SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect, &dstrect,
+ angle, NULL, render_flip);
}
SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
@@ -368,7 +368,7 @@ SDLContext::texture_from_path(const std::string & path) {
ivec2 SDLContext::get_size(const Texture & ctx) {
ivec2 size;
- SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &size.x, &size.y);
+ SDL_QueryTexture(ctx.get_img(), NULL, NULL, &size.x, &size.y);
return size;
}
@@ -435,6 +435,6 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
return event_list;
}
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
- SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b);
- SDL_SetTextureAlphaMod(texture.texture.get(), color.a);
+ SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);
+ SDL_SetTextureAlphaMod(texture.get_img(), color.a);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index e232511..36e6e97 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -14,14 +14,16 @@
#include "api/Color.h"
#include "api/KeyCodes.h"
#include "api/Sprite.h"
-#include "api/Texture.h"
#include "api/Transform.h"
+#include "manager/Manager.h"
+
#include "types.h"
namespace crepe {
-class LoopManager;
-class InputSystem;
+class Texture;
+class Mediator;
+
/**
* \class SDLContext
* \brief Facade for the SDL library
@@ -29,7 +31,7 @@ class InputSystem;
* SDLContext is a singleton that handles the SDL window and renderer, provides methods for
* event handling, and rendering to the screen. It is never used directly by the user
*/
-class SDLContext {
+class SDLContext : public Manager {
public:
//! data that the camera component cannot hold
struct CameraValues {
@@ -62,6 +64,7 @@ public:
//! rendering data needed to render on screen
struct RenderContext {
const Sprite & sprite;
+ const Texture & texture;
const CameraValues & cam;
const vec2 & pos;
const double & angle;
@@ -92,20 +95,27 @@ public:
float scroll_delta = INFINITY;
ivec2 rel_mouse_move = {-1, -1};
};
- /**
- * \brief Gets the singleton instance of SDLContext.
- * \return Reference to the SDLContext instance.
- */
- static SDLContext & get_instance();
+public:
SDLContext(const SDLContext &) = delete;
SDLContext(SDLContext &&) = delete;
SDLContext & operator=(const SDLContext &) = delete;
SDLContext & operator=(SDLContext &&) = delete;
-private:
- //! will only use get_events
- friend class InputSystem;
+public:
+ /**
+ * \brief Constructs an SDLContext instance.
+ * Initializes SDL, creates a window and renderer.
+ */
+ SDLContext(Mediator & mediator);
+
+ /**
+ * \brief Destroys the SDLContext instance.
+ * Cleans up SDL resources, including the window and renderer.
+ */
+ ~SDLContext();
+
+public:
/**
* \brief Retrieves a list of all events from the SDL context.
*
@@ -139,9 +149,7 @@ private:
*/
MouseButton sdl_to_mousebutton(Uint8 sdl_button);
-private:
- //! Will only use delay
- friend class LoopTimer;
+public:
/**
* \brief Gets the current SDL ticks since the program started.
* \return Current ticks in milliseconds as a constant uint64_t.
@@ -157,23 +165,7 @@ private:
*/
void delay(int ms) const;
-private:
- /**
- * \brief Constructs an SDLContext instance.
- * Initializes SDL, creates a window and renderer.
- */
- SDLContext();
-
- /**
- * \brief Destroys the SDLContext instance.
- * Cleans up SDL resources, including the window and renderer.
- */
- ~SDLContext();
-
-private:
- //! Will use the funtions: texture_from_path, get_width,get_height.
- friend class Texture;
-
+public:
/**
* \brief Loads a texture from a file path.
* \param path Path to the image file.
@@ -184,14 +176,11 @@ private:
/**
* \brief Gets the size of a texture.
* \param texture Reference to the Texture object.
- * \return Width and height of the texture as an integer.
+ * \return Width and height of the texture as an integer in pixels.
*/
ivec2 get_size(const Texture & ctx);
-private:
- //! Will use draw,clear_screen, present_screen, camera.
- friend class RenderSystem;
-
+public:
/**
* \brief Draws a sprite to the screen using the specified transform and camera.
* \param RenderContext Reference to rendering data to draw
@@ -207,13 +196,15 @@ private:
/**
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
+ * \return camera data the component cannot store
*/
CameraValues set_camera(const Camera & camera);
-private:
+public:
//! the data needed to construct a sdl dst rectangle
struct DestinationRectangleData {
const Sprite & sprite;
+ const Texture & texture;
const CameraValues & cam;
const vec2 & pos;
const double & img_scale;
@@ -224,16 +215,12 @@ private:
* \param sprite Reference to the sprite to calculate the rectangle
* \return sdl rectangle to draw a src image
*/
- SDL_Rect get_src_rect(const Sprite & sprite) const;
+ SDL_Rect * get_src_rect(const Sprite & sprite);
/**
* \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate rectangle
- * \param pos the pos in world units
- * \param cam the camera of the current scene
- * \param cam_pos the current postion of the camera
- * \param img_scale the image multiplier for increasing img size
+ * \param data needed to calculate a destination rectangle
* \return sdl rectangle to draw a dst image to draw on the screen
*/
SDL_FRect get_dst_rect(const DestinationRectangleData & data) const;
@@ -252,6 +239,8 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
+ SDL_Rect mask = {};
+
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
};
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index ad50637..97e455e 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -6,7 +6,7 @@
using namespace crepe;
using namespace std;
-Sound::Sound(const Asset & src) : Resource(src) {
+Sound::Sound(const Asset & src, Mediator & mediator) : Resource(src, mediator) {
this->sample.load(src.get_path().c_str());
dbg_trace();
}
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 85d141b..4a5d692 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -8,6 +8,7 @@
namespace crepe {
class SoundContext;
+class Mediator;
/**
* \brief Sound resource facade
@@ -17,7 +18,7 @@ class SoundContext;
*/
class Sound : public Resource {
public:
- Sound(const Asset & src);
+ Sound(const Asset & src, Mediator & mediator);
~Sound(); // dbg_trace
private:
diff --git a/src/crepe/facade/Texture.cpp b/src/crepe/facade/Texture.cpp
new file mode 100644
index 0000000..7224cb8
--- /dev/null
+++ b/src/crepe/facade/Texture.cpp
@@ -0,0 +1,34 @@
+#include "../util/Log.h"
+#include "manager/Mediator.h"
+#include "facade/SDLContext.h"
+
+#include "Resource.h"
+#include "Texture.h"
+#include "types.h"
+
+using namespace crepe;
+using namespace std;
+
+Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator){
+ dbg_trace();
+ SDLContext & ctx = mediator.sdl_context;
+ this->texture = ctx.texture_from_path(src.get_path());
+ this->size = ctx.get_size(*this);
+ this->aspect_ratio = static_cast<float>(this->size.x) / this->size.y;
+}
+
+Texture::~Texture() {
+ dbg_trace();
+ this->texture.reset();
+}
+
+const ivec2 & Texture::get_size() const noexcept{
+ return this->size;
+}
+const float & Texture::get_ratio() const noexcept{
+ return this->aspect_ratio;
+}
+
+SDL_Texture * Texture::get_img() const noexcept{
+ return this->texture.get();
+}
diff --git a/src/crepe/facade/Texture.h b/src/crepe/facade/Texture.h
new file mode 100644
index 0000000..255e14b
--- /dev/null
+++ b/src/crepe/facade/Texture.h
@@ -0,0 +1,72 @@
+#pragma once
+
+// FIXME: this header can't be included because this is an API header, and SDL2 development
+// headers won't be bundled with crepe. Why is this facade in the API namespace?
+
+#include <SDL2/SDL_render.h>
+#include <memory>
+
+#include "../Resource.h"
+
+#include "types.h"
+
+namespace crepe {
+
+class Mediator;
+class Asset;
+
+/**
+ * \class Texture
+ * \brief Manages texture loading and properties.
+ *
+ * The Texture class is responsible for loading an image from a source and providing access to
+ * its dimensions. Textures can be used for rendering.
+ */
+class Texture : public Resource {
+
+public:
+ /**
+ * \brief Constructs a Texture from an Asset resource.
+ * \param src Asset with texture data to load.
+ * \param mediator use the SDLContext reference to load the image
+ */
+ Texture(const Asset & src, Mediator & mediator);
+
+ /**
+ * \brief Destroys the Texture instance
+ */
+ ~Texture();
+
+ /**
+ * \brief get width and height of image in pixels
+ * \return pixel size width and height
+ *
+ */
+ const ivec2 & get_size() const noexcept;
+
+ /**
+ * \brief aspect_ratio of image
+ * \return ratio
+ *
+ */
+ const float & get_ratio() const noexcept;
+
+ /**
+ * \brief get the image texture
+ * \return SDL_Texture
+ *
+ */
+ SDL_Texture * get_img() const noexcept;
+
+private:
+ //! The texture of the class from the library
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
+
+ // texture size in pixel
+ ivec2 size;
+
+ //! ratio of image
+ float aspect_ratio;
+};
+
+} // namespace crepe