diff options
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/CMakeLists.txt | 13 | ||||
-rw-r--r-- | src/crepe/facade/SdlContext.cpp | 57 | ||||
-rw-r--r-- | src/crepe/facade/SdlContext.h | 33 | ||||
-rw-r--r-- | src/crepe/facade/Sound.cpp | 60 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 82 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 20 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 26 | ||||
-rw-r--r-- | src/crepe/facade/Texture.cpp | 31 | ||||
-rw-r--r-- | src/crepe/facade/Texture.h | 25 | ||||
-rw-r--r-- | src/crepe/facade/touch | 0 |
10 files changed, 347 insertions, 0 deletions
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt new file mode 100644 index 0000000..1263683 --- /dev/null +++ b/src/crepe/facade/CMakeLists.txt @@ -0,0 +1,13 @@ +target_sources(crepe PUBLIC + Sound.cpp + SoundContext.cpp + Texture.cpp + SdlContext.cpp +) + +target_sources(crepe PUBLIC FILE_SET HEADERS FILES + Sound.h + SoundContext.h + Texture.h + SdlContext.h +) diff --git a/src/crepe/facade/SdlContext.cpp b/src/crepe/facade/SdlContext.cpp new file mode 100644 index 0000000..fc68b40 --- /dev/null +++ b/src/crepe/facade/SdlContext.cpp @@ -0,0 +1,57 @@ + + +#include "SdlContext.h" +#include <SDL2/SDL.h> +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_surface.h> +#include <SDL2/SDL_video.h> +#include <SDL2/SDL_image.h> + +using namespace crepe; + + +SdlContext& SdlContext::get_instance(){ + static SdlContext instance; + return instance; +} + + +SdlContext::SdlContext(){ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl; + return; + } + + m_game_window = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN); + if (!m_game_window) { + std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; + } + + m_game_renderer = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED); + if (!m_game_renderer) { + std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl; + SDL_DestroyWindow(m_game_window); + return; + } + + IMG_Init(IMG_INIT_PNG); +} + +SdlContext::~SdlContext(){ + if(m_game_renderer) + SDL_DestroyRenderer(m_game_renderer); + + if (m_game_window) { + SDL_DestroyWindow(m_game_window); + } + IMG_Quit(); +} + + +SDL_Texture* SdlContext::setTextureFromPath(const char* path){ + SDL_Surface* tmp = IMG_Load(path); + SDL_Texture* CreatedTexture = SDL_CreateTextureFromSurface(m_game_renderer, tmp); + SDL_FreeSurface(tmp); + + return CreatedTexture; +} diff --git a/src/crepe/facade/SdlContext.h b/src/crepe/facade/SdlContext.h new file mode 100644 index 0000000..c275300 --- /dev/null +++ b/src/crepe/facade/SdlContext.h @@ -0,0 +1,33 @@ +#pragma once + +#include "Texture.h" +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> +#include <string> + +namespace crepe { + +class SdlContext { + +private: + SdlContext(); + virtual ~SdlContext(); + + // singleton + static SdlContext & get_instance(); + SdlContext(const SdlContext &) = delete; + SdlContext(SdlContext &&) = delete; + SdlContext & operator=(const SdlContext &) = delete; + SdlContext & operator=(SdlContext &&) = delete; + + SDL_Texture* setTextureFromPath(const char*); + +private: + friend class Texture; + + SDL_Window* m_game_window; + SDL_Renderer* m_game_renderer; +}; + +} // + diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp new file mode 100644 index 0000000..e1150ac --- /dev/null +++ b/src/crepe/facade/Sound.cpp @@ -0,0 +1,60 @@ +#include "util/log.h" + +#include "Sound.h" +#include "SoundContext.h" + +using namespace crepe; + +Sound::Sound(std::unique_ptr<api::Resource> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Sound::Sound(const char * src) { + dbg_trace(); + this->load(std::make_unique<api::Resource>(src)); +} + +void Sound::load(std::unique_ptr<api::Resource> res) { + this->sample.load(res->canonical()); +} + +void Sound::play() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) { + // resume if paused + ctx.engine.setPause(this->handle, false); + } else { + // or start new sound + this->handle = ctx.engine.play(this->sample, this->volume); + ctx.engine.setLooping(this->handle, this->looping); + } +} + +void Sound::pause() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) return; + ctx.engine.setPause(this->handle, true); +} + +void Sound::rewind() { + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.seek(this->handle, 0); +} + +void Sound::set_volume(float volume) { + this->volume = volume; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setVolume(this->handle, this->volume); +} + +void Sound::set_looping(bool looping) { + this->looping = looping; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setLooping(this->handle, this->looping); +} diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h new file mode 100644 index 0000000..ac93991 --- /dev/null +++ b/src/crepe/facade/Sound.h @@ -0,0 +1,82 @@ +#pragma once + +#include <soloud.h> +#include <soloud_wav.h> + +#include <memory> + +#include "api/Resource.h" + +namespace crepe { + +class Sound { +public: + /** + * \brief Pause this sample + * + * Pauses this sound if it is playing, or does nothing if it is already + * paused. The playhead position is saved, such that calling \c play() after + * this function makes the sound resume. + */ + void pause(); + /** + * \brief Play this sample + * + * Resume playback if this sound is paused, or start from the beginning of + * the sample. + * + * \note This class only saves a reference to the most recent 'voice' of this + * sound. Calling \c play() while the sound is already playing causes + * multiple instances of the sample to play simultaniously. The sample + * started last is the one that is controlled afterwards. + */ + void play(); + /** + * \brief Reset playhead position + * + * Resets the playhead position so that calling \c play() after this function + * makes it play from the start of the sample. If the sound is not paused + * before calling this function, this function will stop playback. + */ + void rewind(); + /** + * \brief Set playback volume / gain + * + * \param volume Volume (0 = muted, 1 = full volume) + */ + void set_volume(float volume); + /** + * \brief Get playback volume / gain + * + * \return Volume + */ + float get_volume() const { return this->volume; } + /** + * \brief Set looping behavior for this sample + * + * \param looping Looping behavior (false = one-shot, true = loop) + */ + void set_looping(bool looping); + /** + * \brief Get looping behavior + * + * \return true if looping, false if one-shot + */ + bool get_looping() const { return this->looping; } + +public: + Sound(const char * src); + Sound(std::unique_ptr<api::Resource> res); + +private: + void load(std::unique_ptr<api::Resource> res); + +private: + SoLoud::Wav sample; + SoLoud::handle handle; + + float volume = 1.0f; + bool looping = false; +}; + +} // namespace crepe diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp new file mode 100644 index 0000000..72047d2 --- /dev/null +++ b/src/crepe/facade/SoundContext.cpp @@ -0,0 +1,20 @@ +#include "util/log.h" + +#include "SoundContext.h" + +using namespace crepe; + +SoundContext & SoundContext::get_instance() { + static SoundContext instance; + return instance; +} + +SoundContext::SoundContext() { + dbg_trace(); + engine.init(); +} + +SoundContext::~SoundContext() { + dbg_trace(); + engine.deinit(); +} diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h new file mode 100644 index 0000000..090966d --- /dev/null +++ b/src/crepe/facade/SoundContext.h @@ -0,0 +1,26 @@ +#pragma once + +#include <soloud.h> + +#include "Sound.h" + +namespace crepe { + +class SoundContext { +private: + SoundContext(); + virtual ~SoundContext(); + + // singleton + static SoundContext & get_instance(); + SoundContext(const SoundContext &) = delete; + SoundContext(SoundContext &&) = delete; + SoundContext & operator=(const SoundContext &) = delete; + SoundContext & operator=(SoundContext &&) = delete; + +private: + SoLoud::Soloud engine; + friend class Sound; +}; + +} // namespace crepe diff --git a/src/crepe/facade/Texture.cpp b/src/crepe/facade/Texture.cpp new file mode 100644 index 0000000..c24312a --- /dev/null +++ b/src/crepe/facade/Texture.cpp @@ -0,0 +1,31 @@ + + +#include "util/log.h" + +#include "Texture.h" +#include "SdlContext.h" +#include <SDL2/SDL_render.h> + +using namespace crepe; + +Texture::Texture(std::unique_ptr<api::Resource> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Texture::Texture(const char * src) { + dbg_trace(); + this->load(std::make_unique<api::Resource>(src)); +} + +Texture::~Texture(){ + dbg_trace(); + if(this->m_texture){ + SDL_DestroyTexture(m_texture); + } +} +void Texture::load(std::unique_ptr<api::Resource> res) { + SdlContext& ctx = SdlContext::get_instance(); + m_texture = ctx.setTextureFromPath(res->canonical()); +} + diff --git a/src/crepe/facade/Texture.h b/src/crepe/facade/Texture.h new file mode 100644 index 0000000..3677f6e --- /dev/null +++ b/src/crepe/facade/Texture.h @@ -0,0 +1,25 @@ +#pragma once + +#include "api/Resource.h" +#include <SDL2/SDL_render.h> +#include <memory> + + +namespace crepe { + +class Texture { + +public: + Texture(const char * src); + Texture(std::unique_ptr<api::Resource> res); + ~Texture(); + +private: + void load(std::unique_ptr<api::Resource> res); + +private: + SDL_Texture* m_texture; +}; + +} // namespace crepe + diff --git a/src/crepe/facade/touch b/src/crepe/facade/touch new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/crepe/facade/touch |