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-rw-r--r--src/crepe/facade/SDLContext.cpp20
-rw-r--r--src/crepe/facade/SDLContext.h16
2 files changed, 17 insertions, 19 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index de7d08f..fc59d84 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -8,7 +8,6 @@
#include <cmath>
#include <cstddef>
#include <functional>
-#include <iostream>
#include <memory>
#include <stdexcept>
@@ -16,10 +15,9 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
-#include "../api/Vector2.h"
#include "../util/Log.h"
-#include "api/Vector2.h"
+#include "types.h"
#include "SDLContext.h"
using namespace crepe;
@@ -108,9 +106,9 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
.h = sprite.sprite_rect.h,
};
}
-SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos,
- const Vector2 & cam_pos, const double & img_scale,
- const Vector2 & cam_scale) const {
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
+ const vec2 & cam_pos, const double & img_scale,
+ const vec2 & cam_scale) const {
int pixel_width, pixel_height;
@@ -136,9 +134,9 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos,
};
}
-void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,
- const double & angle, const Vector2 & cam_pos,
- const double & img_scale, const Vector2 & cam_scale) {
+void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos,
+ const double & angle, const vec2 & cam_pos,
+ const double & img_scale, const vec2 & cam_scale) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -152,7 +150,7 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,
}
void SDLContext::draw(const Sprite & sprite, const Transform & transform,
- const Vector2 & cam_pos, const Vector2 & cam_scale) {
+ const vec2 & cam_pos, const vec2 & cam_scale) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -166,7 +164,7 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform,
&dstrect, transform.rotation, NULL, render_flip);
}
-void SDLContext::set_camera(const Camera & cam, Vector2 & scale) {
+void SDLContext::set_camera(const Camera & cam, vec2 & scale) {
// resize window
if (this->viewport.w != (int) cam.screen.x || this->viewport.h != (int) cam.screen.y) {
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index aed5797..c9f3299 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -120,8 +120,8 @@ private:
* \param cam_pos position of the current camera in the scene
* \param cam_scale multiplier for the world to screen
*/
- void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos,
- const Vector2 & cam_scale);
+ void draw(const Sprite & sprite, const Transform & transform, const vec2 & cam_pos,
+ const vec2 & cam_scale);
/**
* \brief Draws a particle to the screen using the specified parameters
@@ -133,9 +133,9 @@ private:
* \param img_scale scalar multiplier to increase image size
* \param cam_scale camera scalar for world to screen
*/
- void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
- const Vector2 & cam_pos, const double & img_scale,
- const Vector2 & cam_scale);
+ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
+ const vec2 & cam_pos, const double & img_scale,
+ const vec2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -147,7 +147,7 @@ private:
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void set_camera(const Camera & camera, Vector2 & scale);
+ void set_camera(const Camera & camera, vec2 & scale);
private:
/**
@@ -168,8 +168,8 @@ private:
* \param scale the multiplier for world to screen
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos,
- const double & img_scale, const Vector2 & scale) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const vec2 & cam_pos,
+ const double & img_scale, const vec2 & scale) const;
private:
//! sdl Window