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-rw-r--r--src/crepe/facade/SDLContext.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index d0977cb..43ef3f1 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -94,7 +94,6 @@ void SDLContext::handle_events(bool &running) {
break;
case SDL_KEYDOWN:
- std::cout << "keyDown: " << event.key.keysym.sym << std::endl;
event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{
.repeat = event.key.repeat,
.key = this->sdl_to_keycode(event.key.keysym.scancode)
@@ -157,7 +156,6 @@ void SDLContext::handle_events(bool &running) {
Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
std::array<Keycode, SDL_NUM_SCANCODES> table{};
- // Default to NONE for unmapped keys
table.fill(Keycode::NONE);
table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
@@ -271,7 +269,7 @@ Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
static const std::array<MouseButton, 8> MOUSE_BUTTON_LOOKUP_TABLE = [] {
std::array<MouseButton, 8> table{};
- table.fill(MouseButton::NONE); // Default to NONE for unmapped buttons
+ table.fill(MouseButton::NONE);
table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE;
table[SDL_BUTTON_RIGHT] = MouseButton::RIGHT_MOUSE;
@@ -287,7 +285,7 @@ MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
return MouseButton::NONE;
}
- return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button]; // Return mapped button
+ return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button];
}
void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }