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-rw-r--r--src/crepe/facade/SDLContext.cpp38
-rw-r--r--src/crepe/facade/SDLContext.h19
2 files changed, 29 insertions, 28 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 82c8c50..ac21d15 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -21,10 +21,10 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../util/Log.h"
-
-#include "SDLContext.h"
#include "manager/Manager.h"
#include "manager/Mediator.h"
+
+#include "SDLContext.h"
#include "types.h"
using namespace crepe;
@@ -219,25 +219,26 @@ void SDLContext::present_screen() {
SDL_RenderPresent(this->game_renderer.get());
}
-SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
- return SDL_Rect{
- .x = sprite.mask.x,
- .y = sprite.mask.y,
- .w = sprite.mask.w,
- .h = sprite.mask.h,
- };
+SDL_Rect * SDLContext::get_src_rect(const Sprite & sprite) {
+ if (sprite.mask.w == 0 && sprite.mask.h == 0) return NULL;
+
+ this->mask.x = sprite.mask.x;
+ this->mask.y = sprite.mask.y;
+ this->mask.w = sprite.mask.w;
+ this->mask.h = sprite.mask.h;
+ return &this->mask;
}
SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
const Sprite::Data & data = ctx.sprite.data;
- vec2 size = {data.size.x , data.size.y};
+ vec2 size = {data.size.x, data.size.y};
if (data.size.x == 0 && data.size.y != 0) {
- size.x = data.size.y * ctx.sprite.aspect_ratio;
+ size.x = data.size.y * ctx.texture.get_ratio();
}
if (data.size.y == 0 && data.size.x != 0) {
- size.y = data.size.x / ctx.sprite.aspect_ratio;
+ size.y = data.size.x / ctx.texture.get_ratio();
}
const CameraValues & cam = ctx.cam;
@@ -263,9 +264,10 @@ void SDLContext::draw(const RenderContext & ctx) {
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x)
| (SDL_FLIP_VERTICAL * data.flip.flip_y));
- SDL_Rect srcrect = this->get_src_rect(ctx.sprite);
+ SDL_Rect * srcrect = this->get_src_rect(ctx.sprite);
SDL_FRect dstrect = this->get_dst_rect(SDLContext::DestinationRectangleData{
.sprite = ctx.sprite,
+ .texture = ctx.texture,
.cam = ctx.cam,
.pos = ctx.pos,
.img_scale = ctx.scale,
@@ -275,8 +277,8 @@ void SDLContext::draw(const RenderContext & ctx) {
double angle = ctx.angle + data.angle_offset;
this->set_color_texture(ctx.texture, ctx.sprite.data.color);
- int error = SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.texture.get(),
- &srcrect, &dstrect, angle, NULL, render_flip);
+ SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect, &dstrect,
+ angle, NULL, render_flip);
}
SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
@@ -366,7 +368,7 @@ SDLContext::texture_from_path(const std::string & path) {
ivec2 SDLContext::get_size(const Texture & ctx) {
ivec2 size;
- SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &size.x, &size.y);
+ SDL_QueryTexture(ctx.get_img(), NULL, NULL, &size.x, &size.y);
return size;
}
@@ -433,6 +435,6 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
return event_list;
}
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
- SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b);
- SDL_SetTextureAlphaMod(texture.texture.get(), color.a);
+ SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);
+ SDL_SetTextureAlphaMod(texture.get_img(), color.a);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 9676940..36e6e97 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -15,14 +15,14 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "manager/Manager.h"
-#include "manager/Mediator.h"
+
#include "types.h"
namespace crepe {
class Texture;
+class Mediator;
/**
* \class SDLContext
@@ -165,7 +165,6 @@ public:
*/
void delay(int ms) const;
-
public:
/**
* \brief Loads a texture from a file path.
@@ -177,7 +176,7 @@ public:
/**
* \brief Gets the size of a texture.
* \param texture Reference to the Texture object.
- * \return Width and height of the texture as an integer.
+ * \return Width and height of the texture as an integer in pixels.
*/
ivec2 get_size(const Texture & ctx);
@@ -197,6 +196,7 @@ public:
/**
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
+ * \return camera data the component cannot store
*/
CameraValues set_camera(const Camera & camera);
@@ -204,6 +204,7 @@ public:
//! the data needed to construct a sdl dst rectangle
struct DestinationRectangleData {
const Sprite & sprite;
+ const Texture & texture;
const CameraValues & cam;
const vec2 & pos;
const double & img_scale;
@@ -214,16 +215,12 @@ public:
* \param sprite Reference to the sprite to calculate the rectangle
* \return sdl rectangle to draw a src image
*/
- SDL_Rect get_src_rect(const Sprite & sprite) const;
+ SDL_Rect * get_src_rect(const Sprite & sprite);
/**
* \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate rectangle
- * \param pos the pos in world units
- * \param cam the camera of the current scene
- * \param cam_pos the current postion of the camera
- * \param img_scale the image multiplier for increasing img size
+ * \param data needed to calculate a destination rectangle
* \return sdl rectangle to draw a dst image to draw on the screen
*/
SDL_FRect get_dst_rect(const DestinationRectangleData & data) const;
@@ -242,6 +239,8 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
+ SDL_Rect mask = {};
+
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
};