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-rw-r--r--src/crepe/facade/SDLContext.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index fffbe34..0d5eb01 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,7 +11,6 @@
#include <array>
#include <cmath>
#include <cstddef>
-#include <cstdint>
#include <functional>
#include <memory>
#include <stdexcept>
@@ -137,6 +136,8 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
= (ctx.sprite.aspect_ratio == 0) ? ctx.texture.get_ratio() : ctx.sprite.aspect_ratio;
vec2 size = data.size;
+ vec2 screen_pos = ctx.pos + data.position_offset;
+
if (data.size.x == 0 && data.size.y != 0) {
size.x = data.size.y * aspect_ratio;
}
@@ -145,10 +146,16 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
}
size *= cam_aux_data.render_scale * ctx.img_scale * data.scale_offset;
- vec2 screen_pos = (ctx.pos + data.position_offset - cam_aux_data.cam_pos
- + (cam_aux_data.zoomed_viewport) / 2)
- * cam_aux_data.render_scale
- - size / 2 + cam_aux_data.bar_size;
+ if (ctx.sprite.data.world_space) {
+ vec2 multiplier = cam_aux_data.cam_pos
+ + (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+ screen_pos += multiplier;
+ } else {
+ vec2 multiplier = (cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+ screen_pos += multiplier;
+ }
return SDL_FRect{
.x = screen_pos.x,