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-rw-r--r--src/crepe/facade/DB.cpp15
-rw-r--r--src/crepe/facade/Sound.cpp4
2 files changed, 7 insertions, 12 deletions
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index 00acf04..d5d19dc 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -18,7 +18,8 @@ DB::DB(const string & path) {
this->db = {db, [](libdb::DB * db) { db->close(db, 0); }};
// load or create database file
- ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE, 0);
+ ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE,
+ 0);
if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret)));
// create cursor
@@ -42,22 +43,18 @@ string DB::get(const string & key) {
memset(&db_val, 0, sizeof(libdb::DBT));
int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST);
- if (ret == 0)
- return {static_cast<char *>(db_val.data), db_val.size};
+ if (ret == 0) return {static_cast<char *>(db_val.data), db_val.size};
string err = format("cursor->get: {}", libdb::db_strerror(ret));
- if (ret == DB_NOTFOUND)
- throw out_of_range(err);
- else
- throw runtime_error(err);
+ if (ret == DB_NOTFOUND) throw out_of_range(err);
+ else throw runtime_error(err);
}
void DB::set(const string & key, const string & value) {
libdb::DBT db_key = this->to_thing(key);
libdb::DBT db_val = this->to_thing(value);
int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0);
- if (ret != 0)
- throw runtime_error(format("cursor->get: {}", libdb::db_strerror(ret)));
+ if (ret != 0) throw runtime_error(format("cursor->get: {}", libdb::db_strerror(ret)));
}
bool DB::has(const std::string & key) {
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index a65b052..7aa89a9 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -16,9 +16,7 @@ Sound::Sound(const char * src) {
this->load(make_unique<Asset>(src));
}
-void Sound::load(unique_ptr<Asset> res) {
- this->sample.load(res->get_canonical().c_str());
-}
+void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_canonical().c_str()); }
void Sound::play() {
SoundContext & ctx = SoundContext::get_instance();