diff options
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 7 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 20 |
2 files changed, 27 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 9f60285..c01d118 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -7,6 +7,7 @@ #include <SDL2/SDL_video.h> #include <cmath> #include <cstddef> +#include <cstdint> #include <functional> #include <memory> #include <stdexcept> @@ -220,3 +221,9 @@ int SDLContext::get_height(const Texture & ctx) const { return h; } void SDLContext::delay(int ms) const { SDL_Delay(ms); } +void SDLContext::set_rbg_texture(const std::shared_ptr<Texture>& texture, const uint8_t& r, const uint8_t& g, const uint8_t& b){ + SDL_SetTextureColorMod(texture->texture.get(), r, g, b); +} +void SDLContext::set_alpha_texture(const std::shared_ptr<Texture>& texture, const uint8_t& alpha){ + SDL_SetTextureAlphaMod(texture->texture.get(), alpha ); +}
\ No newline at end of file diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 6030a6e..6284a9c 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -160,7 +160,27 @@ private: */ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, const vec2 & cam_pos, const double & img_scale) const; +/** + * \brief changes the texture rbg values with the given parameters + * it sets the allowed color inside a image. So if all the colors are 255 (MAXIMUM) + * it will show the given texture. however if the one of the colors is reduced it will reduce the + * + * + * \param texture the given texture to adjust + * \param r Red color + * \param g Green color + * \param b Blue color + */ + void set_rbg_texture(const std::shared_ptr<Texture>& texture, const uint8_t& r, const uint8_t& g, const uint8_t& b); + + /** + * \brief Modifies the transparency of the given texture + * + * \param texture modify the given texture alpha channel + * \param alpha alpha channel + */ + void set_alpha_texture(const std::shared_ptr<Texture>& texture, const uint8_t& alpha); private: //! sdl Window std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window; |