diff options
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 31 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 14 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 6 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 13 |
4 files changed, 29 insertions, 35 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 648ec81..3a6e1e1 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,26 +1,24 @@ +#include <memory> + #include "../util/log.h" +#include "../Asset.h" #include "Sound.h" #include "SoundContext.h" using namespace crepe; +using namespace std; -Sound::Sound(std::unique_ptr<Asset> res) { - dbg_trace(); - this->load(std::move(res)); -} +Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); } -Sound::Sound(const char * src) { - dbg_trace(); - this->load(std::make_unique<Asset>(src)); -} - -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); +unique_ptr<Resource> Sound::clone(const Asset & src) const { + auto instance = make_unique<Sound>(*this); + instance->sample.load(src.canonical()); + return instance; } void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) { // resume if paused ctx.engine.setPause(this->handle, false); @@ -32,13 +30,13 @@ void Sound::play() { } void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) return; ctx.engine.setPause(this->handle, true); } void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.seek(this->handle, 0); } @@ -46,7 +44,7 @@ void Sound::rewind() { void Sound::set_volume(float volume) { this->volume = volume; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setVolume(this->handle, this->volume); } @@ -54,7 +52,8 @@ void Sound::set_volume(float volume) { void Sound::set_looping(bool looping) { this->looping = looping; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setLooping(this->handle, this->looping); } + diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..e5b2f19 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -4,11 +4,13 @@ #include <soloud/soloud.h> #include <soloud/soloud_wav.h> -#include "../Asset.h" +#include "../Resource.h" namespace crepe { -class Sound { +class SoundContext; + +class Sound : public Resource { public: /** * \brief Pause this sample @@ -64,15 +66,13 @@ public: bool get_looping() const { return this->looping; } public: - Sound(const char * src); - Sound(std::unique_ptr<Asset> res); - -private: - void load(std::unique_ptr<Asset> res); + Sound(SoundContext & ctx); + std::unique_ptr<Resource> clone(const Asset & src) const override; private: SoLoud::Wav sample; SoLoud::handle handle; + SoundContext & context; float volume = 1.0f; bool looping = false; diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index 5e5a3a9..c89fb03 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -4,11 +4,6 @@ using namespace crepe; -SoundContext & SoundContext::get_instance() { - static SoundContext instance; - return instance; -} - SoundContext::SoundContext() { dbg_trace(); engine.init(); @@ -18,3 +13,4 @@ SoundContext::~SoundContext() { dbg_trace(); engine.deinit(); } + diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d3123d2..c360fb8 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -7,19 +7,18 @@ namespace crepe { class SoundContext { -private: +public: SoundContext(); virtual ~SoundContext(); - // singleton - static SoundContext & get_instance(); - SoundContext(const SoundContext &) = delete; - SoundContext(SoundContext &&) = delete; - SoundContext & operator=(const SoundContext &) = delete; - SoundContext & operator=(SoundContext &&) = delete; + SoundContext(const SoundContext &) = delete; + SoundContext(SoundContext &&) = delete; + SoundContext & operator=(const SoundContext &) = delete; + SoundContext & operator=(SoundContext &&) = delete; private: SoLoud::Soloud engine; + //! Sound directly calls methods on \c engine friend class Sound; }; |