diff options
Diffstat (limited to 'src/crepe/facade/Sound.h')
-rw-r--r-- | src/crepe/facade/Sound.h | 80 |
1 files changed, 15 insertions, 65 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 183bd7c..4a5d692 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -1,81 +1,31 @@ #pragma once -#include <memory> #include <soloud/soloud.h> #include <soloud/soloud_wav.h> -#include "../Asset.h" +#include "../Resource.h" namespace crepe { -class Sound { -public: - /** - * \brief Pause this sample - * - * Pauses this sound if it is playing, or does nothing if it is already - * paused. The playhead position is saved, such that calling \c play() after - * this function makes the sound resume. - */ - void pause(); - /** - * \brief Play this sample - * - * Resume playback if this sound is paused, or start from the beginning of - * the sample. - * - * \note This class only saves a reference to the most recent 'voice' of this - * sound. Calling \c play() while the sound is already playing causes - * multiple instances of the sample to play simultaniously. The sample - * started last is the one that is controlled afterwards. - */ - void play(); - /** - * \brief Reset playhead position - * - * Resets the playhead position so that calling \c play() after this function - * makes it play from the start of the sample. If the sound is not paused - * before calling this function, this function will stop playback. - */ - void rewind(); - /** - * \brief Set playback volume / gain - * - * \param volume Volume (0 = muted, 1 = full volume) - */ - void set_volume(float volume); - /** - * \brief Get playback volume / gain - * - * \return Volume - */ - float get_volume() const { return this->volume; } - /** - * \brief Set looping behavior for this sample - * - * \param looping Looping behavior (false = one-shot, true = loop) - */ - void set_looping(bool looping); - /** - * \brief Get looping behavior - * - * \return true if looping, false if one-shot - */ - bool get_looping() const { return this->looping; } +class SoundContext; +class Mediator; +/** + * \brief Sound resource facade + * + * This class is a wrapper around a \c SoLoud::Wav instance, which holds a single sample. It is + * part of the sound facade. + */ +class Sound : public Resource { public: - Sound(const char * src); - Sound(std::unique_ptr<Asset> res); - -private: - void load(std::unique_ptr<Asset> res); + Sound(const Asset & src, Mediator & mediator); + ~Sound(); // dbg_trace private: + //! Deserialized resource (soloud) SoLoud::Wav sample; - SoLoud::handle handle; - - float volume = 1.0f; - bool looping = false; + //! SoundContext uses \c sample + friend class SoundContext; }; } // namespace crepe |