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-rw-r--r--src/crepe/facade/Sound.h27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 183bd7c..32b6478 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -8,34 +8,37 @@
namespace crepe {
+/**
+ * \brief Sound resource facade
+ *
+ * This class is a wrapper around a \c SoLoud::Wav instance, which holds a
+ * single sample. It is part of the sound facade.
+ */
class Sound {
public:
/**
* \brief Pause this sample
*
- * Pauses this sound if it is playing, or does nothing if it is already
- * paused. The playhead position is saved, such that calling \c play() after
- * this function makes the sound resume.
+ * Pauses this sound if it is playing, or does nothing if it is already paused. The playhead
+ * position is saved, such that calling \c play() after this function makes the sound resume.
*/
void pause();
/**
* \brief Play this sample
*
- * Resume playback if this sound is paused, or start from the beginning of
- * the sample.
+ * Resume playback if this sound is paused, or start from the beginning of the sample.
*
- * \note This class only saves a reference to the most recent 'voice' of this
- * sound. Calling \c play() while the sound is already playing causes
- * multiple instances of the sample to play simultaniously. The sample
- * started last is the one that is controlled afterwards.
+ * \note This class only saves a reference to the most recent 'voice' of this sound. Calling
+ * \c play() while the sound is already playing causes multiple instances of the sample to
+ * play simultaniously. The sample started last is the one that is controlled afterwards.
*/
void play();
/**
* \brief Reset playhead position
*
- * Resets the playhead position so that calling \c play() after this function
- * makes it play from the start of the sample. If the sound is not paused
- * before calling this function, this function will stop playback.
+ * Resets the playhead position so that calling \c play() after this function makes it play
+ * from the start of the sample. If the sound is not paused before calling this function,
+ * this function will stop playback.
*/
void rewind();
/**