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-rw-r--r--src/crepe/facade/Sound.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 402482f..8342b46 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -4,17 +4,19 @@
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include "../Asset.h"
+#include "../Resource.h"
namespace crepe {
+class SoundContext;
+
/**
* \brief Sound resource facade
*
* This class is a wrapper around a \c SoLoud::Wav instance, which holds a
* single sample. It is part of the sound facade.
*/
-class Sound {
+class Sound : public Resource {
public:
/**
* \brief Pause this sample
@@ -70,15 +72,13 @@ public:
bool get_looping() const { return this->looping; }
public:
- Sound(const char * src);
- Sound(std::unique_ptr<Asset> res);
-
-private:
- void load(std::unique_ptr<Asset> res);
+ Sound(SoundContext & ctx);
+ std::unique_ptr<Resource> clone(const Asset & src) const override;
private:
SoLoud::Wav sample;
SoLoud::handle handle;
+ SoundContext & context;
float volume = 1.0f;
bool looping = false;