diff options
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index b8ea71a..648ec81 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,24 +1,26 @@ -#include <memory> - -#include "../Asset.h" #include "../util/log.h" #include "Sound.h" #include "SoundContext.h" using namespace crepe; -using namespace std; -Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); } +Sound::Sound(std::unique_ptr<Asset> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Sound::Sound(const char * src) { + dbg_trace(); + this->load(std::make_unique<Asset>(src)); +} -unique_ptr<Resource> Sound::clone(const Asset & src) const { - auto instance = make_unique<Sound>(*this); - instance->sample.load(src.canonical()); - return instance; +void Sound::load(std::unique_ptr<Asset> res) { + this->sample.load(res->canonical()); } void Sound::play() { - SoundContext & ctx = this->context; + SoundContext & ctx = SoundContext::get_instance(); if (ctx.engine.getPause(this->handle)) { // resume if paused ctx.engine.setPause(this->handle, false); @@ -30,13 +32,13 @@ void Sound::play() { } void Sound::pause() { - SoundContext & ctx = this->context; + SoundContext & ctx = SoundContext::get_instance(); if (ctx.engine.getPause(this->handle)) return; ctx.engine.setPause(this->handle, true); } void Sound::rewind() { - SoundContext & ctx = this->context; + SoundContext & ctx = SoundContext::get_instance(); if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.seek(this->handle, 0); } @@ -44,7 +46,7 @@ void Sound::rewind() { void Sound::set_volume(float volume) { this->volume = volume; - SoundContext & ctx = this->context; + SoundContext & ctx = SoundContext::get_instance(); if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setVolume(this->handle, this->volume); } @@ -52,7 +54,7 @@ void Sound::set_volume(float volume) { void Sound::set_looping(bool looping) { this->looping = looping; - SoundContext & ctx = this->context; + SoundContext & ctx = SoundContext::get_instance(); if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setLooping(this->handle, this->looping); } |