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Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r--src/crepe/facade/Sound.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index b8ea71a..648ec81 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,24 +1,26 @@
-#include <memory>
-
-#include "../Asset.h"
#include "../util/log.h"
#include "Sound.h"
#include "SoundContext.h"
using namespace crepe;
-using namespace std;
-Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); }
+Sound::Sound(std::unique_ptr<Asset> res) {
+ dbg_trace();
+ this->load(std::move(res));
+}
+
+Sound::Sound(const char * src) {
+ dbg_trace();
+ this->load(std::make_unique<Asset>(src));
+}
-unique_ptr<Resource> Sound::clone(const Asset & src) const {
- auto instance = make_unique<Sound>(*this);
- instance->sample.load(src.canonical());
- return instance;
+void Sound::load(std::unique_ptr<Asset> res) {
+ this->sample.load(res->canonical());
}
void Sound::play() {
- SoundContext & ctx = this->context;
+ SoundContext & ctx = SoundContext::get_instance();
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -30,13 +32,13 @@ void Sound::play() {
}
void Sound::pause() {
- SoundContext & ctx = this->context;
+ SoundContext & ctx = SoundContext::get_instance();
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
void Sound::rewind() {
- SoundContext & ctx = this->context;
+ SoundContext & ctx = SoundContext::get_instance();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
@@ -44,7 +46,7 @@ void Sound::rewind() {
void Sound::set_volume(float volume) {
this->volume = volume;
- SoundContext & ctx = this->context;
+ SoundContext & ctx = SoundContext::get_instance();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
@@ -52,7 +54,7 @@ void Sound::set_volume(float volume) {
void Sound::set_looping(bool looping) {
this->looping = looping;
- SoundContext & ctx = this->context;
+ SoundContext & ctx = SoundContext::get_instance();
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}