diff options
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 7aa89a9..b589759 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,3 +1,4 @@ +#include "../api/Asset.h" #include "../util/Log.h" #include "Sound.h" @@ -6,20 +7,14 @@ using namespace crepe; using namespace std; -Sound::Sound(unique_ptr<Asset> res) { +Sound::Sound(const Asset & src) : Resource(src) { + this->sample.load(src.get_path().c_str()); dbg_trace(); - this->load(std::move(res)); } - -Sound::Sound(const char * src) { - dbg_trace(); - this->load(make_unique<Asset>(src)); -} - -void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_canonical().c_str()); } +Sound::~Sound() { dbg_trace(); } void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context.get(); if (ctx.engine.getPause(this->handle)) { // resume if paused ctx.engine.setPause(this->handle, false); @@ -31,13 +26,13 @@ void Sound::play() { } void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context.get(); if (ctx.engine.getPause(this->handle)) return; ctx.engine.setPause(this->handle, true); } void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context.get(); if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.seek(this->handle, 0); } @@ -45,7 +40,7 @@ void Sound::rewind() { void Sound::set_volume(float volume) { this->volume = volume; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context.get(); if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setVolume(this->handle, this->volume); } @@ -53,7 +48,12 @@ void Sound::set_volume(float volume) { void Sound::set_looping(bool looping) { this->looping = looping; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context.get(); if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setLooping(this->handle, this->looping); } + +void Sound::set_context(SoundContext & ctx) { + this->context = ctx; +} + |